My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Tesla
The Log
Fire Spirit Archers
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Mega Minion P.E.K.K.A
Fireball
Archers Tesla Mega Minion
Poison
Archers Mega Minion
Lightning
Knight Tesla Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Mega Minion Tesla Poison Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Mega Minion

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Mega Minion
Archers
Knight P.E.K.K.A
Knight
Archers Mega Minion Fire Spirit Poison
Tesla
Mega Minion
Knight Fire Spirit Poison
Poison
P.E.K.K.A Knight Mega Minion
Lightning
P.E.K.K.A
Fire Spirit Poison Archers

Defense Synergies 4 7

Fire Spirit
Knight P.E.K.K.A
Archers
Knight Tesla Mega Minion P.E.K.K.A
Knight
Fire Spirit Archers Tesla Mega Minion Poison
Tesla
Knight Archers Mega Minion Poison
Mega Minion
Knight Archers Tesla
Poison
Knight Tesla
Lightning
P.E.K.K.A
Fire Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Mega Minion
P.E.K.K.A Knight Tesla Mega Minion
Tesla P.E.K.K.A Fire Spirit Archers Knight Mega Minion Lightning
Tesla P.E.K.K.A Knight Mega Minion
Lightning Poison P.E.K.K.A
Fire Spirit Archers Tesla Mega Minion
Tesla Mega Minion Lightning Fire Spirit Archers Poison
Lightning Tesla Poison P.E.K.K.A
Tesla P.E.K.K.A
Knight Fire Spirit Archers Tesla
Archers Poison Knight Tesla Mega Minion
Tesla Mega Minion Archers Poison
Tesla P.E.K.K.A Fire Spirit Knight Lightning
Fire Spirit Tesla Mega Minion Poison P.E.K.K.A
P.E.K.K.A Knight Tesla
Tesla Lightning P.E.K.K.A
Tesla Knight Poison P.E.K.K.A
Fire Spirit Tesla Archers Knight Mega Minion
Poison Fire Spirit Archers Knight Tesla Mega Minion
P.E.K.K.A Tesla
Fire Spirit Archers Knight Tesla Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla P.E.K.K.A
Poison Archers Knight Tesla Mega Minion Lightning
P.E.K.K.A Knight Lightning
Lightning P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
Fire Spirit Poison Archers Tesla
P.E.K.K.A Archers Knight Tesla Mega Minion Lightning
P.E.K.K.A Knight Tesla
Lightning P.E.K.K.A Knight Mega Minion Poison
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Knight Tesla Mega Minion
Lightning P.E.K.K.A Poison
Lightning P.E.K.K.A Knight Tesla
Archers Tesla
Tesla Archers Knight Mega Minion Poison Lightning P.E.K.K.A
Poison Archers Tesla Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight
Poison
Lightning Poison
Lightning Knight Poison
Poison Fire Spirit
Poison Fire Spirit Mega Minion
Fire Spirit Archers Poison
Poison Fire Spirit Lightning
Poison Lightning
Lightning Fire Spirit Poison
Poison Lightning Knight
Poison Lightning Fire Spirit Archers
Poison Lightning Fire Spirit Knight
Lightning Poison
Lightning Poison
Lightning Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Fire Spirit Archers Mega Minion Poison
Lightning Fire Spirit Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Poison
Poison Fire Spirit
Mega Minion
Poison Lightning
Lightning Poison
Poison Lightning
Poison Lightning Fire Spirit Archers
Lightning Mega Minion Poison
Lightning Mega Minion
Poison Lightning
Lightning Poison
P.E.K.K.A
Poison Lightning
Lightning Fire Spirit Archers
Poison Lightning Fire Spirit Archers Mega Minion
Poison Lightning Knight Mega Minion
Poison Lightning
Lightning Poison
Mega Minion P.E.K.K.A
Poison Lightning
Poison Lightning
Poison Lightning

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