My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers X-Bow
Barbarian Barrel
Fire Spirit Archers Knight Tesla X-Bow
The Log
Fire Spirit Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Tornado Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow Fire Spirit Fireball The Log
Tesla
Fireball
Tornado X-Bow Knight The Log
Tornado
Fireball The Log
X-Bow
Knight Fireball The Log Fire Spirit Archers
The Log
X-Bow Knight Fireball Tornado

Defense Synergies 10 13

Fire Spirit
Knight Tornado The Log
Archers
Knight Tesla Tornado X-Bow The Log
Knight
Fire Spirit Archers Tesla X-Bow Fireball Tornado The Log
Tesla
Knight X-Bow The Log Archers Fireball Tornado
Fireball
Tornado X-Bow The Log Knight Tesla
Tornado
Fireball Fire Spirit Archers Knight Tesla X-Bow The Log
X-Bow
Knight Tesla Fireball The Log Archers Tornado
The Log
Tesla Fireball X-Bow Fire Spirit Archers Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow The Log
Knight Tesla X-Bow The Log
Tesla Tornado Fire Spirit Archers Knight
Tesla Knight
Fireball Tornado X-Bow The Log
Fireball Tornado The Log Fire Spirit Archers Tesla X-Bow
Tesla Tornado Fire Spirit Archers Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla Tornado X-Bow
Knight Tornado Fire Spirit Archers Tesla
Archers Knight Tesla Fireball Tornado X-Bow The Log
Tesla Archers Fireball Tornado
Tesla Fire Spirit Knight Fireball X-Bow The Log
Fire Spirit Fireball Tesla Tornado X-Bow The Log
Knight Tesla X-Bow
Tornado Tesla Fireball X-Bow The Log
Tesla Knight Fireball Tornado X-Bow
Fire Spirit Tesla Fireball Archers Knight Tornado X-Bow The Log
Tornado The Log Fire Spirit Archers Knight Tesla Fireball
Tesla Tornado
Fire Spirit Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball X-Bow
Fireball Archers Knight Tesla X-Bow The Log
Knight The Log
Knight Tesla Fireball Tornado X-Bow The Log
Knight Tesla
Fire Spirit Fireball Archers Tesla Tornado
Archers Knight Tesla Fireball
Knight Tesla
Knight Fireball Tornado X-Bow The Log
Tesla
Knight Tesla
Fireball Tornado The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Archers Knight Fireball Tornado X-Bow The Log
Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Tornado
Fire Spirit Archers Tornado The Log
Fireball X-Bow The Log Fire Spirit Tornado
Fireball The Log Tornado X-Bow
Fire Spirit Fireball Tornado X-Bow
Knight Fireball Tornado X-Bow The Log
Fireball Fire Spirit Archers Tornado
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball Tornado
Fire Spirit Archers Fireball X-Bow The Log
Fire Spirit Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Fireball Tornado
Tornado X-Bow The Log
Fireball X-Bow The Log
Tornado The Log Fire Spirit Fireball
Fireball X-Bow The Log Tornado
Fireball Tornado X-Bow The Log
Fireball Tornado X-Bow The Log
Fire Spirit Archers Fireball Tornado X-Bow
Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball X-Bow
Fireball Fire Spirit Archers Tornado
The Log Fireball
Fireball Knight
The Log Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado X-Bow The Log

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