My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Goblin Hut
Zap
Fire Spirit Archers Royal Giant Goblin Hut
Barbarian Barrel
Fire Spirit Archers Knight Goblin Hut Electro Wizard
The Log
Fire Spirit Archers Royal Giant Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Fire Spirit Archers Goblin Hut
Royal Delivery
Fire Spirit Archers Knight Goblin Hut Electro Wizard
Fireball
Archers Goblin Hut Electro Wizard
Poison
Archers Goblin Hut Electro Wizard
Lightning
Knight Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Fireball Electro Wizard Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Archers
Knight Royal Giant Goblin Hut
Knight
Archers Fire Spirit Fireball Goblin Hut The Log Electro Wizard
Royal Giant
Fire Spirit Fireball Archers Goblin Hut The Log Electro Wizard
Fireball
Royal Giant Knight The Log Electro Wizard
Goblin Hut
Archers Knight Royal Giant The Log
The Log
Knight Royal Giant Fireball Goblin Hut
Electro Wizard
Knight Royal Giant Fireball

Defense Synergies 4 12

Fire Spirit
Knight The Log Electro Wizard
Archers
Knight Goblin Hut The Log Electro Wizard
Knight
Fire Spirit Archers Electro Wizard Fireball Goblin Hut The Log
Royal Giant
Fireball
The Log Knight Goblin Hut Electro Wizard
Goblin Hut
Archers Knight Fireball Electro Wizard
The Log
Fireball Fire Spirit Archers Knight Electro Wizard
Electro Wizard
Knight Fire Spirit Archers Fireball Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut The Log Electro Wizard
Knight Goblin Hut The Log Electro Wizard
Goblin Hut Fire Spirit Archers Knight Electro Wizard
Goblin Hut Knight Electro Wizard
Fireball The Log
Fireball The Log Fire Spirit Archers Electro Wizard
Electro Wizard Fire Spirit Archers Fireball Goblin Hut
Fireball The Log Electro Wizard
Goblin Hut
Knight Fire Spirit Archers Electro Wizard
Archers Electro Wizard Knight Fireball Goblin Hut The Log
Archers Fireball Goblin Hut Electro Wizard
Goblin Hut Fire Spirit Knight Fireball The Log Electro Wizard
Fire Spirit Fireball Goblin Hut The Log Electro Wizard
Knight Goblin Hut Electro Wizard
Fireball Goblin Hut The Log Electro Wizard
Knight Fireball Goblin Hut Electro Wizard
Fire Spirit Fireball Archers Knight Goblin Hut The Log Electro Wizard
The Log Fire Spirit Archers Knight Fireball Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Fire Spirit Archers Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Archers Knight The Log
Knight Goblin Hut The Log Electro Wizard
Knight Fireball The Log Electro Wizard
Knight Goblin Hut
Fire Spirit Fireball Archers Goblin Hut Electro Wizard
Archers Knight Fireball Goblin Hut Electro Wizard
Knight
Electro Wizard Knight Fireball Goblin Hut The Log
Goblin Hut
Knight Goblin Hut
Fireball The Log Electro Wizard
Knight Fireball
Archers Fireball
Goblin Hut Electro Wizard Archers Knight Fireball The Log
Archers Fireball Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball Fire Spirit Archers
Fire Spirit Knight Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Fire Spirit Archers Fireball The Log Electro Wizard
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fire Spirit Archers Fireball Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Archers Fireball Goblin Hut
Fireball Fire Spirit Archers Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: