My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Barrel
Giant Snowball
Fire Spirit Bomber Archers Minions Musketeer Goblin Barrel
Zap
Fire Spirit Bomber Archers Minions Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Archers Knight Musketeer Goblin Barrel
The Log
Fire Spirit Bomber Archers Musketeer Goblin Barrel
Earthquake
Bomber Archers Goblin Barrel
Arrows
Fire Spirit Bomber Archers Minions Goblin Barrel
Royal Delivery
Fire Spirit Bomber Archers Knight Minions Musketeer Goblin Barrel
Fireball
Bomber Archers Minions Musketeer Goblin Barrel
Poison
Bomber Archers Minions Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Archers Knight Minions Goblin Barrel Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Bomber
Knight Minions
Archers
Knight
Knight
Archers Minions Musketeer Goblin Barrel Fire Spirit Bomber The Log
Minions
Knight Bomber
Musketeer
Knight The Log
Goblin Barrel
Knight Fire Spirit
The Log
Knight Musketeer

Defense Synergies 6 7

Fire Spirit
Knight The Log
Bomber
Knight The Log
Archers
Knight Minions The Log
Knight
Fire Spirit Bomber Archers Minions Musketeer The Log
Minions
Knight Archers Musketeer The Log
Musketeer
Knight The Log Minions
Goblin Barrel
The Log
Musketeer Fire Spirit Bomber Archers Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Musketeer The Log
Bomber Knight Minions Musketeer The Log
Fire Spirit Bomber Archers Knight Minions Musketeer
Bomber Knight Minions Musketeer
Bomber The Log
The Log Fire Spirit Bomber Archers Minions Musketeer
Minions Musketeer Fire Spirit Archers
Musketeer The Log
Minions Musketeer
Knight Fire Spirit Bomber Archers Musketeer
Archers Minions Bomber Knight Musketeer The Log
Minions Musketeer Archers
Fire Spirit Bomber Knight Minions Musketeer The Log
Fire Spirit Bomber Minions The Log
Knight
The Log
Bomber Knight Minions Musketeer
Fire Spirit Bomber Archers Knight Minions Musketeer The Log
The Log Fire Spirit Bomber Archers Knight Minions Musketeer
Musketeer
Bomber Fire Spirit Archers Knight Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Bomber Archers Knight Musketeer The Log
Knight Minions Musketeer The Log
Knight Musketeer The Log
Knight Musketeer
Fire Spirit Archers Minions Musketeer
Archers Knight Minions Musketeer
Knight
Knight Minions The Log
Musketeer
Knight Minions Musketeer
The Log
Knight
Bomber Archers Musketeer
Bomber Archers Knight Minions Musketeer The Log
Minions Bomber Archers Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
Bomber Fire Spirit The Log
Fire Spirit Minions Musketeer
Fire Spirit Bomber Archers Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Musketeer
Knight Musketeer The Log
Fire Spirit Archers Musketeer
Fire Spirit Knight Musketeer The Log
Minions Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber Minions
Fire Spirit Bomber Archers Musketeer The Log
Fire Spirit Bomber The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Bomber
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Archers Musketeer
Minions Musketeer
Bomber Musketeer The Log
The Log
Fire Spirit Archers Minions Musketeer
Fire Spirit Archers Musketeer
The Log
Knight Musketeer
The Log Bomber Musketeer
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log

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