My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Fire Spirit Archers Goblin Gang Hog Rider
Zap
Fire Spirit Archers Goblin Gang Dark Prince
Barbarian Barrel
Fire Spirit Archers Goblin Gang Elite Barbarians Dark Prince
The Log
Fire Spirit Archers Goblin Gang Elite Barbarians Hog Rider Dark Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Elite Barbarians Hog Rider Dark Prince
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider
Poison
Archers Goblin Gang
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Goblin Gang Fireball Hog Rider Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Dark Prince
Archers
Arrows Elite Barbarians Hog Rider Dark Prince
Arrows
Elite Barbarians Fireball Hog Rider Archers Dark Prince
Goblin Gang
Hog Rider Dark Prince
Elite Barbarians
Arrows Fire Spirit Archers Fireball Hog Rider
Fireball
Arrows Hog Rider Elite Barbarians Dark Prince
Hog Rider
Fire Spirit Arrows Goblin Gang Fireball Archers Elite Barbarians Dark Prince
Dark Prince
Fire Spirit Archers Arrows Goblin Gang Fireball Hog Rider

Defense Synergies 1 6

Fire Spirit
Archers
Goblin Gang Dark Prince
Arrows
Fireball Dark Prince
Goblin Gang
Archers Dark Prince
Elite Barbarians
Dark Prince
Fireball
Arrows Dark Prince
Hog Rider
Dark Prince
Elite Barbarians Archers Arrows Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Goblin Gang Dark Prince
Goblin Gang Fire Spirit Archers Elite Barbarians Dark Prince
Elite Barbarians Goblin Gang Dark Prince
Arrows Elite Barbarians Fireball Dark Prince
Arrows Goblin Gang Fireball Fire Spirit Archers Dark Prince
Fire Spirit Archers Arrows Goblin Gang Fireball
Arrows Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Archers Dark Prince
Archers Goblin Gang Arrows Fireball Dark Prince
Arrows Archers Goblin Gang Fireball
Fire Spirit Goblin Gang Elite Barbarians Fireball Dark Prince
Fire Spirit Fireball Arrows Goblin Gang Dark Prince
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Arrows Goblin Gang Elite Barbarians Fireball Dark Prince
Fire Spirit Arrows Fireball Archers Goblin Gang Elite Barbarians Dark Prince
Arrows Fire Spirit Archers Fireball Dark Prince
Elite Barbarians
Goblin Gang Dark Prince Fire Spirit Archers Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Fireball Dark Prince
Fireball Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Dark Prince Elite Barbarians Fireball
Goblin Gang Elite Barbarians Dark Prince
Fire Spirit Arrows Fireball Archers Goblin Gang
Goblin Gang Dark Prince Archers Elite Barbarians Fireball
Elite Barbarians Dark Prince
Elite Barbarians Fireball Dark Prince
Goblin Gang
Elite Barbarians Dark Prince
Arrows Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Goblin Gang Fireball
Archers Fireball
Goblin Gang Elite Barbarians Archers Fireball Dark Prince
Arrows Archers Elite Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Fireball Fire Spirit Arrows Dark Prince
Arrows Fireball Fire Spirit
Fire Spirit Archers Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Goblin Gang Elite Barbarians Fireball
Arrows Fireball Dark Prince
Fireball Fire Spirit Archers Arrows
Fire Spirit Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Arrows Fireball Dark Prince
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball Dark Prince
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Fire Spirit Archers Arrows Fireball
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Goblin Gang Fireball Dark Prince
Fireball Fire Spirit Archers Arrows
Arrows Fireball
Fireball Goblin Gang Dark Prince
Arrows Fireball
Arrows Fireball
Elite Barbarians Dark Prince
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: