My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Fire Spirit Archers Balloon Inferno Dragon
Zap
Fire Spirit Archers Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Heal Spirit Valkyrie
The Log
Fire Spirit Archers Heal Spirit Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers Heal Spirit
Royal Delivery
Fire Spirit Archers Heal Spirit Mini P.E.K.K.A Valkyrie Balloon Inferno Dragon
Fireball
Archers Balloon Inferno Dragon
Poison
Archers Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Archers Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Heal Spirit Archers Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Balloon Inferno Dragon
Archers
Valkyrie Heal Spirit Mini P.E.K.K.A Balloon Inferno Dragon
Heal Spirit
Balloon Archers Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball
Mini P.E.K.K.A
Fire Spirit Archers Heal Spirit Valkyrie
Valkyrie
Fire Spirit Archers Balloon Heal Spirit Mini P.E.K.K.A
Balloon
Heal Spirit Valkyrie Fire Spirit Archers
Inferno Dragon
Fire Spirit Archers Heal Spirit

Defense Synergies 1 6

Fire Spirit
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Mini P.E.K.K.A
Heal Spirit
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Archers Fireball Valkyrie
Valkyrie
Archers Fire Spirit Fireball Mini P.E.K.K.A
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Valkyrie
Mini P.E.K.K.A Fire Spirit Archers Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Archers Valkyrie
Inferno Dragon Fire Spirit Archers Fireball
Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Fireball
Inferno Dragon Archers Fireball
Mini P.E.K.K.A Fire Spirit Fireball Valkyrie
Fire Spirit Fireball Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Archers Valkyrie
Valkyrie Fire Spirit Archers Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Fire Spirit Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Inferno Dragon
Fire Spirit Fireball Archers
Mini P.E.K.K.A Archers Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Archers Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Archers Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit
Fire Spirit Archers
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Fire Spirit Archers
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Archers Fireball Mini P.E.K.K.A
Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie
Inferno Dragon
Fireball
Fireball
Fireball
Fire Spirit Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball

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