My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Inferno Dragon
Giant Snowball
Fire Spirit Bomber Archers Witch Inferno Dragon Lumberjack
Zap
Fire Spirit Bomber Archers Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Archers Witch Lumberjack
The Log
Fire Spirit Bomber Archers Witch Lumberjack
Earthquake
Bomber Archers Witch
Arrows
Fire Spirit Bomber Archers Witch
Royal Delivery
Fire Spirit Bomber Archers Witch Inferno Dragon Lumberjack
Fireball
Bomber Archers Witch Inferno Dragon Lumberjack
Poison
Bomber Archers Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Fireball Inferno Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Archers Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Inferno Dragon Lumberjack
Bomber
Giant Lumberjack
Archers
Giant Inferno Dragon Lumberjack
Fireball
Giant
Giant
Bomber Fire Spirit Archers Fireball Witch Lumberjack
Witch
Giant Lumberjack
Inferno Dragon
Fire Spirit Archers
Lumberjack
Fire Spirit Bomber Archers Giant Witch

Defense Synergies 0 4

Fire Spirit
Bomber
Archers
Witch Lumberjack
Fireball
Lumberjack
Giant
Witch
Archers Lumberjack
Inferno Dragon
Lumberjack
Archers Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Inferno Dragon Lumberjack Bomber Witch
Witch Lumberjack Fire Spirit Bomber Archers Inferno Dragon
Witch Inferno Dragon Lumberjack Bomber
Bomber Fireball Lumberjack
Fireball Fire Spirit Bomber Archers Lumberjack
Inferno Dragon Fire Spirit Archers Fireball Witch
Fireball
Witch Inferno Dragon Lumberjack
Fire Spirit Bomber Archers Lumberjack
Archers Witch Bomber Fireball Lumberjack
Inferno Dragon Archers Fireball Witch
Lumberjack Fire Spirit Bomber Fireball Witch
Fire Spirit Bomber Fireball Witch Lumberjack
Inferno Dragon Lumberjack
Fireball Inferno Dragon Lumberjack
Bomber Fireball Witch Lumberjack
Fire Spirit Fireball Bomber Archers Witch Lumberjack
Witch Fire Spirit Bomber Archers Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Fire Spirit Archers Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Witch
Fireball Bomber Archers Inferno Dragon Lumberjack
Lumberjack Witch
Lumberjack Fireball
Witch Inferno Dragon Lumberjack
Fire Spirit Fireball Archers Witch
Archers Fireball Witch Lumberjack
Inferno Dragon Lumberjack
Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Fireball
Fireball Witch Lumberjack
Bomber Archers Fireball Witch
Witch Bomber Archers Fireball Inferno Dragon Lumberjack
Bomber Archers Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Witch
Fire Spirit Bomber Archers Witch
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Lumberjack
Fireball
Fireball Fire Spirit Archers
Fire Spirit Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Fire Spirit Bomber Archers Fireball
Fire Spirit Bomber Fireball Witch
Fireball
Fireball
Fireball
Fire Spirit Bomber Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Archers Fireball Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Fire Spirit Archers Fireball Witch
Fireball Fire Spirit Archers Witch
Fireball
Fireball Lumberjack
Bomber Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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