My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Furnace Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Dark Prince
Giant Snowball
Fire Spirit Bomber Archers Furnace
Zap
Fire Spirit Bomber Archers Furnace Dark Prince
Barbarian Barrel
Fire Spirit Bomber Archers Furnace Dark Prince
The Log
Fire Spirit Bomber Archers Mini P.E.K.K.A Furnace Dark Prince
Earthquake
Bomber Archers Furnace
Arrows
Fire Spirit Bomber Archers Furnace
Royal Delivery
Fire Spirit Bomber Archers Mini P.E.K.K.A Dark Prince
Fireball
Bomber Archers Furnace
Poison
Bomber Archers Furnace
Lightning
Mini P.E.K.K.A Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Furnace Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Mini P.E.K.K.A Furnace Dark Prince Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Archers Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Furnace Giant Dark Prince
Bomber
Giant Mini P.E.K.K.A Dark Prince
Archers
Mini P.E.K.K.A Giant Dark Prince
Mini P.E.K.K.A
Giant Fire Spirit Bomber Archers Furnace Dark Prince
Furnace
Fire Spirit Mini P.E.K.K.A Giant Dark Prince
Giant
Bomber Mini P.E.K.K.A Dark Prince Fire Spirit Archers Furnace Rocket
Rocket
Giant
Dark Prince
Giant Fire Spirit Bomber Archers Mini P.E.K.K.A Furnace

Defense Synergies 0 8

Fire Spirit
Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A Dark Prince
Archers
Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A
Fire Spirit Bomber Archers Furnace
Furnace
Archers Mini P.E.K.K.A Dark Prince
Giant
Rocket
Dark Prince
Bomber Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Mini P.E.K.K.A Bomber Furnace Dark Prince
Mini P.E.K.K.A Furnace Rocket Fire Spirit Bomber Archers Dark Prince
Mini P.E.K.K.A Bomber Furnace Dark Prince
Bomber Mini P.E.K.K.A Rocket Dark Prince
Fire Spirit Bomber Archers Furnace Dark Prince
Furnace Rocket Fire Spirit Archers
Rocket
Mini P.E.K.K.A Furnace
Fire Spirit Bomber Archers Mini P.E.K.K.A Dark Prince
Archers Bomber Furnace Dark Prince
Archers Furnace
Mini P.E.K.K.A Furnace Fire Spirit Bomber Rocket Dark Prince
Fire Spirit Bomber Rocket Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A Furnace
Rocket Mini P.E.K.K.A Furnace
Bomber Mini P.E.K.K.A Furnace Dark Prince
Fire Spirit Bomber Archers Furnace Dark Prince
Furnace Fire Spirit Bomber Archers Dark Prince
Mini P.E.K.K.A
Bomber Dark Prince Fire Spirit Archers Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Furnace Dark Prince
Bomber Archers Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Furnace Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Dark Prince
Fire Spirit Furnace Rocket Archers
Mini P.E.K.K.A Rocket Dark Prince Archers Furnace
Mini P.E.K.K.A Dark Prince
Rocket Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Bomber Archers Furnace
Bomber Archers Mini P.E.K.K.A Furnace Rocket Dark Prince
Bomber Archers Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Dark Prince
Bomber Rocket Fire Spirit Furnace Dark Prince
Fire Spirit Furnace Rocket
Fire Spirit Bomber Archers Furnace
Fire Spirit
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Dark Prince
Fire Spirit Archers Rocket
Rocket Fire Spirit
Rocket
Furnace
Rocket Bomber Furnace
Furnace Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Fire Spirit Bomber Archers Mini P.E.K.K.A Dark Prince
Rocket Fire Spirit Bomber
Rocket
Rocket
Rocket
Rocket
Fire Spirit Bomber Furnace Dark Prince
Rocket
Fire Spirit Archers Furnace
Rocket
Mini P.E.K.K.A
Bomber Rocket
Rocket
Rocket
Fire Spirit Archers Rocket Dark Prince
Rocket Fire Spirit Archers
Mini P.E.K.K.A Rocket Dark Prince
Bomber
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince

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