My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Barbarians Furnace
Zap
Fire Spirit Archers Minions Royal Giant Furnace
Barbarian Barrel
Fire Spirit Archers Barbarians Furnace
The Log
Fire Spirit Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Fire Spirit Archers Minions Furnace
Royal Delivery
Fire Spirit Archers Minions Barbarians
Fireball
Archers Minions Barbarians Furnace
Poison
Archers Minions Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Furnace Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Archers
Royal Giant
Minions
Royal Giant
Barbarians
Royal Giant
Fire Spirit Minions Furnace Archers Rocket The Log
Furnace
Royal Giant Fire Spirit
Rocket
Royal Giant
The Log
Royal Giant

Defense Synergies 0 7

Fire Spirit
The Log
Archers
Minions Furnace The Log
Minions
Archers The Log
Barbarians
Furnace
Royal Giant
Furnace
Archers Barbarians
Rocket
The Log
The Log
Fire Spirit Archers Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions The Log
Barbarians Minions Furnace The Log
Barbarians Furnace Rocket Fire Spirit Archers Minions
Barbarians Minions Furnace
Barbarians Rocket The Log
The Log Fire Spirit Archers Minions Furnace
Minions Furnace Rocket Fire Spirit Archers
Rocket Barbarians The Log
Barbarians Minions Furnace
Fire Spirit Archers Barbarians
Archers Minions Barbarians Furnace The Log
Minions Archers Furnace
Barbarians Furnace Fire Spirit Minions Rocket The Log
Fire Spirit Rocket Minions Barbarians Furnace The Log
Barbarians Furnace
Barbarians Rocket Furnace The Log
Barbarians Minions Furnace
Fire Spirit Archers Minions Barbarians Furnace The Log
Furnace The Log Fire Spirit Archers Minions Barbarians
Barbarians
Fire Spirit Archers Minions Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace
Archers Rocket The Log
Barbarians Minions Furnace Rocket The Log
Rocket Barbarians The Log
Barbarians
Fire Spirit Furnace Rocket Archers Minions
Rocket Archers Minions Barbarians Furnace
Barbarians
Rocket Minions Barbarians The Log
Barbarians
Minions Barbarians
Rocket Barbarians The Log
Barbarians Rocket
Archers Barbarians Furnace
Barbarians Archers Minions Furnace Rocket The Log
Minions Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Barbarians Rocket The Log
Rocket Fire Spirit Furnace The Log
Fire Spirit Minions Furnace Rocket
Fire Spirit Archers Furnace The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Minions
Rocket The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit The Log
Minions Rocket
Furnace The Log
Rocket Furnace The Log
Furnace Rocket The Log
Rocket
Minions Rocket
Rocket Fire Spirit Archers The Log
Rocket Fire Spirit The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Barbarians The Log
The Log Fire Spirit Furnace
The Log
The Log
Rocket The Log
Fire Spirit Archers Furnace
Rocket Minions
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Archers Minions Barbarians Rocket
Rocket Fire Spirit Archers
The Log
Rocket
The Log
Rocket
Minions Rocket The Log
Rocket
Rocket The Log

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