My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Fire Spirit Archers Battle Ram
Zap
Fire Spirit Archers Battle Ram Inferno Tower
Barbarian Barrel
Fire Spirit Archers Battle Ram Inferno Tower Hunter
The Log
Fire Spirit Archers Battle Ram Hunter
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Battle Ram Hunter
Fireball
Archers Battle Ram Inferno Tower Hunter
Poison
Archers Inferno Tower Hunter
Lightning
Battle Ram Inferno Tower Hunter
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Arrows Battle Ram Hunter Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram
Archers
Arrows Battle Ram Mega Knight
Arrows
Archers Battle Ram Mega Knight
Battle Ram
The Log Fire Spirit Archers Arrows Hunter
Inferno Tower
Hunter
Battle Ram Mega Knight
The Log
Battle Ram Mega Knight
Mega Knight
Archers Arrows Hunter The Log

Defense Synergies 2 10

Fire Spirit
Inferno Tower The Log
Archers
Inferno Tower The Log Mega Knight
Arrows
Mega Knight Inferno Tower
Battle Ram
Inferno Tower
The Log Fire Spirit Archers Arrows Mega Knight
Hunter
The Log Mega Knight
The Log
Inferno Tower Fire Spirit Archers Hunter Mega Knight
Mega Knight
Arrows Archers Inferno Tower Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Hunter The Log Mega Knight
Inferno Tower Hunter Mega Knight Fire Spirit Archers
Inferno Tower Hunter Mega Knight
Arrows The Log Mega Knight
Arrows The Log Fire Spirit Archers Hunter Mega Knight
Inferno Tower Hunter Fire Spirit Archers Arrows
Arrows Inferno Tower The Log Mega Knight
Inferno Tower Hunter
Fire Spirit Archers Inferno Tower Hunter Mega Knight
Archers Arrows Hunter The Log Mega Knight
Arrows Inferno Tower Hunter Archers
Inferno Tower Hunter Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight Arrows Hunter The Log
Inferno Tower Hunter Mega Knight
Inferno Tower Hunter The Log Mega Knight
Mega Knight Arrows Inferno Tower Hunter
Fire Spirit Arrows Mega Knight Archers Hunter The Log
Arrows Hunter The Log Fire Spirit Archers Mega Knight
Inferno Tower Hunter
Mega Knight Fire Spirit Archers Arrows Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Inferno Tower
Archers Arrows Hunter The Log Mega Knight
Mega Knight Inferno Tower Hunter The Log
Hunter Mega Knight Inferno Tower The Log
Inferno Tower Hunter Mega Knight
Fire Spirit Arrows Archers Hunter
Archers Inferno Tower Hunter
Inferno Tower Mega Knight Hunter
Mega Knight Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower Hunter
Mega Knight Arrows The Log
Mega Knight Inferno Tower Hunter
Archers Mega Knight
Inferno Tower Archers Hunter The Log
Arrows Mega Knight Archers Inferno Tower Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows The Log Mega Knight
Arrows Fire Spirit Hunter
Fire Spirit Archers Arrows The Log
Arrows The Log Fire Spirit Hunter
Arrows The Log
Fire Spirit
Arrows The Log
Fire Spirit Archers Arrows
Fire Spirit Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log Mega Knight
Arrows
Fire Spirit Archers Arrows Hunter The Log Mega Knight
Fire Spirit Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Hunter Mega Knight
Arrows The Log Hunter
Arrows The Log Mega Knight
Arrows The Log
Fire Spirit Archers Arrows Hunter
Arrows Hunter The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Fire Spirit Archers
Fire Spirit Archers Arrows Hunter
Arrows The Log
Hunter Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: