My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bomber Archers Barbarians
Zap
Fire Spirit Bomber Archers Mortar Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Mortar Barbarians Elite Barbarians
The Log
Fire Spirit Bomber Archers Barbarians Royal Giant Elite Barbarians
Earthquake
Bomber Archers Mortar Barbarians
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Barbarians Elite Barbarians
Fireball
Bomber Archers Mortar Barbarians Elite Barbarians
Poison
Bomber Archers Mortar Barbarians
Lightning
Mortar Elite Barbarians
Rocket
Mortar Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Mortar Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mortar Elite Barbarians
Bomber
Royal Giant Mortar Elite Barbarians
Archers
Arrows Mortar Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Archers Mortar
Mortar
Royal Giant Fire Spirit Bomber Archers Arrows
Barbarians
Royal Giant
Fire Spirit Bomber Arrows Mortar Archers Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Bomber Archers Royal Giant

Defense Synergies 0 4

Fire Spirit
Bomber
Mortar
Archers
Mortar
Arrows
Mortar Barbarians
Mortar
Bomber Archers Arrows
Barbarians
Arrows
Royal Giant
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar
Barbarians Elite Barbarians Bomber Mortar
Mortar Barbarians Fire Spirit Bomber Archers Elite Barbarians
Barbarians Elite Barbarians Bomber Mortar
Bomber Arrows Barbarians Elite Barbarians
Arrows Fire Spirit Bomber Archers
Fire Spirit Archers Arrows Mortar
Arrows Barbarians
Barbarians Mortar Elite Barbarians
Elite Barbarians Fire Spirit Bomber Archers Barbarians
Archers Barbarians Bomber Arrows
Arrows Archers
Mortar Barbarians Fire Spirit Bomber Elite Barbarians
Fire Spirit Bomber Arrows Mortar Barbarians
Barbarians Elite Barbarians Mortar
Barbarians Mortar Elite Barbarians
Barbarians Bomber Arrows Mortar Elite Barbarians
Fire Spirit Arrows Mortar Bomber Archers Barbarians Elite Barbarians
Arrows Mortar Fire Spirit Bomber Archers Barbarians
Barbarians Mortar Elite Barbarians
Bomber Fire Spirit Archers Arrows Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Elite Barbarians
Bomber Archers Arrows Mortar Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Fire Spirit Arrows Archers
Archers Barbarians Elite Barbarians
Barbarians Elite Barbarians
Mortar Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians
Bomber Archers Barbarians
Barbarians Elite Barbarians Bomber Archers Mortar
Arrows Bomber Archers Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows Barbarians
Bomber Fire Spirit Arrows Mortar
Arrows Fire Spirit
Fire Spirit Bomber Archers Arrows Mortar
Arrows Fire Spirit
Arrows Mortar
Fire Spirit Elite Barbarians
Arrows Mortar
Fire Spirit Archers Arrows
Fire Spirit Mortar Elite Barbarians
Arrows Mortar
Arrows Mortar Elite Barbarians
Bomber Arrows Mortar
Arrows Mortar
Arrows Mortar
Bomber
Fire Spirit Bomber Archers Arrows Mortar
Fire Spirit Bomber Arrows Mortar
Arrows
Arrows Mortar Barbarians
Arrows Fire Spirit Bomber Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Elite Barbarians Fire Spirit Archers Arrows
Elite Barbarians
Bomber Arrows Mortar
Arrows
Arrows
Fire Spirit Archers Barbarians
Fire Spirit Archers Arrows
Arrows
Arrows Bomber Mortar
Arrows
Elite Barbarians
Elite Barbarians
Mortar

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