My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Fire Spirit Bomber Archers Barbarians Hog Rider
Zap
Fire Spirit Bomber Archers
Barbarian Barrel
Fire Spirit Bomber Archers Barbarians Ice Wizard
The Log
Fire Spirit Bomber Archers Barbarians Hog Rider
Earthquake
Bomber Archers Barbarians Hog Rider
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Barbarians Hog Rider Ice Wizard
Fireball
Bomber Archers Barbarians Hog Rider Ice Wizard
Poison
Bomber Archers Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Ice Wizard Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Bomber
Hog Rider
Archers
Arrows Hog Rider
Arrows
Fireball Hog Rider Archers
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Fire Spirit Arrows Fireball Bomber Archers Barbarians
Ice Wizard

Defense Synergies 0 5

Fire Spirit
Bomber
Archers
Ice Wizard
Arrows
Barbarians Fireball Ice Wizard
Barbarians
Arrows
Fireball
Arrows Ice Wizard
Hog Rider
Ice Wizard
Archers Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Barbarians Bomber Ice Wizard
Barbarians Fire Spirit Bomber Archers Ice Wizard
Barbarians Bomber Ice Wizard
Bomber Arrows Barbarians Fireball
Arrows Fireball Fire Spirit Bomber Archers Ice Wizard
Fire Spirit Archers Arrows Fireball Ice Wizard
Arrows Barbarians Fireball
Barbarians Ice Wizard
Fire Spirit Bomber Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Bomber Arrows Fireball
Arrows Archers Fireball Ice Wizard
Barbarians Fire Spirit Bomber Fireball Ice Wizard
Fire Spirit Bomber Fireball Arrows Barbarians
Barbarians
Barbarians Fireball
Barbarians Bomber Arrows Fireball
Fire Spirit Arrows Fireball Bomber Archers Barbarians Ice Wizard
Arrows Fire Spirit Bomber Archers Barbarians Fireball Ice Wizard
Barbarians
Bomber Fire Spirit Archers Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Bomber Archers Arrows
Barbarians
Barbarians Fireball
Barbarians
Fire Spirit Arrows Fireball Archers Ice Wizard
Archers Barbarians Fireball Ice Wizard
Barbarians
Barbarians Fireball
Barbarians
Barbarians
Arrows Barbarians Fireball
Barbarians Fireball
Bomber Archers Barbarians Fireball
Barbarians Bomber Archers Fireball
Arrows Bomber Archers Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Wizard
Fire Spirit Bomber Archers Arrows
Arrows Fireball Fire Spirit Ice Wizard
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball
Fireball Fire Spirit Archers Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Fire Spirit Bomber Archers Arrows Fireball
Fire Spirit Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fire Spirit Bomber Fireball Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Fire Spirit Archers Arrows Fireball Ice Wizard
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Archers Arrows Ice Wizard
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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