My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Prince
Fireball
Tesla Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Hog Rider Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Prince
Zap
Elite Barbarians Hog Rider Prince Fire Spirit Mega Knight
Tesla
Elite Barbarians
Zap Fire Spirit Hog Rider Wizard Mega Knight
Hog Rider
Fire Spirit Zap Elite Barbarians Wizard Prince Mega Knight
Wizard
Elite Barbarians Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Fire Spirit Hog Rider Wizard
Mega Knight
Prince Zap Elite Barbarians Hog Rider Wizard

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Tesla Elite Barbarians Prince
Tesla
Zap Wizard Prince
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Wizard
Tesla Elite Barbarians Prince Mega Knight
Prince
Zap Tesla Wizard
Mega Knight
Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians Zap Tesla Prince Mega Knight
Tesla Prince Mega Knight Fire Spirit Elite Barbarians
Tesla Elite Barbarians Prince Mega Knight
Elite Barbarians Prince Mega Knight
Fire Spirit Zap Tesla Mega Knight
Tesla Fire Spirit Zap Wizard
Zap Tesla Mega Knight
Tesla Elite Barbarians Prince
Elite Barbarians Fire Spirit Tesla Prince Mega Knight
Zap Tesla Wizard Mega Knight
Tesla Zap Wizard
Tesla Prince Mega Knight Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Mega Knight Zap Tesla Prince
Elite Barbarians Tesla Prince Mega Knight
Zap Tesla Elite Barbarians Prince Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Prince
Fire Spirit Tesla Mega Knight Zap Elite Barbarians Wizard Prince
Zap Wizard Fire Spirit Tesla Mega Knight
Tesla Elite Barbarians Prince
Wizard Mega Knight Fire Spirit Tesla Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians Prince
Zap Tesla Elite Barbarians Wizard Prince Mega Knight
Mega Knight Zap Elite Barbarians Prince
Prince Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Prince Mega Knight
Fire Spirit Wizard Zap Tesla
Prince Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Prince
Zap Mega Knight Elite Barbarians Prince
Tesla
Mega Knight Tesla Elite Barbarians Prince
Mega Knight Zap Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Elite Barbarians Zap Prince
Mega Knight Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Elite Barbarians Prince
Zap Wizard Prince
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians Prince
Zap Wizard
Wizard Mega Knight
Fire Spirit Zap Wizard Prince Mega Knight
Fire Spirit Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Fire Spirit Wizard Mega Knight
Zap Wizard
Zap Wizard Prince Mega Knight
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Fire Spirit Prince
Fire Spirit Zap Wizard
Wizard Prince Mega Knight
Zap Wizard
Zap
Elite Barbarians Prince Mega Knight
Zap Elite Barbarians
Zap
Zap Prince Mega Knight

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