My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Ram Rider
Giant Snowball
Fire Spirit Miner Ram Rider
Zap
Fire Spirit Firecracker Ram Rider
Barbarian Barrel
Fire Spirit Firecracker Wizard
The Log
Fire Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Wizard Miner Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Firecracker Miner Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Ram Rider
Firecracker
Miner Mirror Ram Rider Mega Knight
Wizard
Miner Ram Rider Mega Knight
Mirror
The Log Miner Firecracker Ram Rider
The Log
Mirror Miner Ram Rider Mega Knight
Miner
Fire Spirit Firecracker Mirror Wizard The Log Mega Knight
Ram Rider
Fire Spirit Firecracker Wizard Mirror The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Miner Ram Rider

Defense Synergies 1 12

Fire Spirit
Firecracker The Log
Firecracker
The Log Fire Spirit Mirror Mega Knight
Wizard
The Log Mega Knight
Mirror
Firecracker The Log Mega Knight
The Log
Firecracker Fire Spirit Wizard Mirror Miner Ram Rider Mega Knight
Miner
The Log Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker Wizard Mirror The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Ram Rider
Firecracker The Log Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit
Firecracker Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Fire Spirit Firecracker Mega Knight
Ram Rider Fire Spirit Firecracker Wizard
The Log Ram Rider Mega Knight
Fire Spirit Firecracker Miner Mega Knight
Firecracker Wizard The Log Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Mega Knight Fire Spirit Wizard The Log Ram Rider
Fire Spirit Wizard Mega Knight Firecracker The Log
Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Wizard Mega Knight Firecracker
Fire Spirit Mega Knight Firecracker Wizard The Log Ram Rider
Wizard The Log Fire Spirit Firecracker Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Fire Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard The Log Miner Mega Knight
Mega Knight The Log Ram Rider
Mega Knight The Log Ram Rider
Ram Rider Mega Knight
Fire Spirit Firecracker Wizard Ram Rider
Ram Rider
Mega Knight
Mega Knight Firecracker The Log
Mega Knight
Mega Knight The Log
Mega Knight Wizard Ram Rider
Wizard Firecracker Mega Knight
Firecracker The Log
Mega Knight Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner Ram Rider
The Log Miner
Firecracker The Log
Wizard Fire Spirit Firecracker The Log Mega Knight
Firecracker Wizard Fire Spirit Ram Rider
Fire Spirit Firecracker Wizard The Log
The Log Fire Spirit Firecracker Wizard Ram Rider
The Log Miner Firecracker Wizard Ram Rider
Fire Spirit
Firecracker Miner Wizard The Log Ram Rider
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Fire Spirit Firecracker Wizard The Log Mega Knight
Fire Spirit Firecracker Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Fire Spirit Wizard Mega Knight
Firecracker The Log Miner Wizard Ram Rider
Wizard The Log Miner Ram Rider Mega Knight
Miner Firecracker The Log
Fire Spirit Firecracker Wizard
Firecracker Wizard
Wizard The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Fire Spirit
Fire Spirit Firecracker Wizard Ram Rider
The Log
Miner Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Miner Mega Knight

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