My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Barbarians Wizard Executioner Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Wizard Baby Dragon Executioner Electro Wizard
Fireball
Barbarians Hog Rider Wizard Baby Dragon Executioner Electro Wizard
Poison
Barbarians Wizard Executioner Electro Wizard
Lightning
Knight Wizard Baby Dragon Executioner Electro Wizard
Rocket
Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Hog Rider Baby Dragon Electro Wizard Barbarians Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Hog Rider Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Baby Dragon Executioner Arrows Wizard Electro Wizard
Barbarians
Hog Rider
Hog Rider
Arrows Knight Barbarians Wizard Baby Dragon Executioner Electro Wizard
Wizard
Knight Hog Rider
Baby Dragon
Knight Hog Rider Electro Wizard
Executioner
Knight Hog Rider
Electro Wizard
Knight Hog Rider Baby Dragon

Defense Synergies 2 5

Arrows
Knight Barbarians
Knight
Executioner Electro Wizard Arrows Wizard Baby Dragon
Barbarians
Arrows
Hog Rider
Wizard
Knight Electro Wizard
Baby Dragon
Knight
Executioner
Knight
Electro Wizard
Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon Executioner Electro Wizard
Barbarians Knight Executioner Electro Wizard
Barbarians Knight Executioner Electro Wizard
Barbarians Knight Electro Wizard
Arrows Barbarians
Arrows Baby Dragon Executioner Electro Wizard
Electro Wizard Arrows Wizard Baby Dragon Executioner
Arrows Barbarians Baby Dragon Electro Wizard
Barbarians
Knight Barbarians Electro Wizard
Barbarians Executioner Electro Wizard Arrows Knight Wizard Baby Dragon
Arrows Executioner Wizard Baby Dragon Electro Wizard
Barbarians Knight Wizard Electro Wizard
Wizard Executioner Arrows Barbarians Baby Dragon Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Electro Wizard
Barbarians Wizard Arrows Knight Executioner Electro Wizard
Arrows Knight Barbarians Wizard Baby Dragon Executioner Electro Wizard
Arrows Wizard Baby Dragon Executioner Knight Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Arrows Knight Barbarians Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Electro Wizard
Electro Wizard Arrows Knight Wizard Baby Dragon Executioner
Barbarians Knight Electro Wizard
Knight Barbarians Electro Wizard
Barbarians Knight Executioner
Arrows Wizard Executioner Baby Dragon Electro Wizard
Knight Barbarians Electro Wizard
Knight Barbarians
Electro Wizard Knight Barbarians Baby Dragon
Barbarians
Knight Barbarians
Arrows Barbarians Electro Wizard
Barbarians Knight Wizard Executioner
Wizard Barbarians Baby Dragon Executioner
Barbarians Electro Wizard Knight Baby Dragon Executioner
Arrows Executioner Barbarians Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon
Arrows Knight Barbarians
Wizard Executioner Arrows Baby Dragon
Arrows Wizard Executioner Baby Dragon
Arrows Wizard Baby Dragon Executioner
Arrows Wizard Baby Dragon Executioner
Arrows Wizard
Electro Wizard
Arrows Knight Wizard Electro Wizard
Arrows Wizard Baby Dragon Executioner
Knight Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Executioner
Arrows Wizard Baby Dragon Executioner
Arrows
Arrows Wizard Baby Dragon Executioner Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Wizard Baby Dragon Executioner
Arrows Wizard Baby Dragon Executioner Electro Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Executioner Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarians
Arrows Wizard Baby Dragon Executioner Electro Wizard
Arrows
Knight Wizard Baby Dragon Executioner Electro Wizard
Arrows Wizard Baby Dragon Executioner
Arrows
Executioner
Baby Dragon Electro Wizard
Executioner Electro Wizard
Baby Dragon Executioner Electro Wizard

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