My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Archers Goblin Gang Musketeer Hog Rider
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang Musketeer Executioner Electro Wizard
The Log
Fire Spirit Archers Goblin Gang Musketeer Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Musketeer Hog Rider Executioner Electro Wizard
Fireball
Archers Goblin Gang Musketeer Hog Rider Executioner Electro Wizard
Poison
Archers Goblin Gang Musketeer Executioner Electro Wizard
Lightning
Musketeer Executioner Electro Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Musketeer Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Archers Musketeer Executioner
Archers
Zap Hog Rider
Goblin Gang
Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Archers Executioner Electro Wizard
Executioner
Zap Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 2 10

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Goblin Gang Musketeer Executioner
Archers
Zap Goblin Gang Electro Wizard
Goblin Gang
Musketeer Zap Archers Electro Wizard
Musketeer
Goblin Gang Zap Electro Wizard
Hog Rider
Executioner
Zap
Electro Wizard
Zap Fire Spirit Archers Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner Electro Wizard
Zap Goblin Gang Musketeer Executioner Electro Wizard
Goblin Gang Fire Spirit Archers Musketeer Executioner Electro Wizard
Goblin Gang Musketeer Electro Wizard
Goblin Gang Fire Spirit Zap Archers Musketeer Executioner Electro Wizard
Musketeer Electro Wizard Fire Spirit Zap Archers Goblin Gang Executioner
Zap Musketeer Electro Wizard
Goblin Gang Musketeer
Goblin Gang Fire Spirit Archers Musketeer Electro Wizard
Archers Goblin Gang Executioner Electro Wizard Zap Musketeer
Musketeer Executioner Zap Archers Goblin Gang Electro Wizard
Fire Spirit Zap Goblin Gang Musketeer Electro Wizard
Fire Spirit Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Goblin Gang Musketeer Executioner Electro Wizard
Fire Spirit Zap Archers Goblin Gang Musketeer Executioner Electro Wizard
Zap Executioner Fire Spirit Archers Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Fire Spirit Archers Musketeer Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Electro Wizard
Electro Wizard Zap Archers Goblin Gang Musketeer Executioner
Goblin Gang Zap Musketeer Electro Wizard
Goblin Gang Zap Musketeer Electro Wizard
Goblin Gang Musketeer Executioner
Fire Spirit Executioner Zap Archers Goblin Gang Musketeer Electro Wizard
Goblin Gang Archers Musketeer Electro Wizard
Zap Electro Wizard
Goblin Gang Musketeer
Musketeer
Zap Electro Wizard
Goblin Gang Executioner
Archers Musketeer Executioner
Goblin Gang Electro Wizard Zap Archers Musketeer Executioner
Executioner Zap Archers Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner Electro Wizard
Musketeer
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Fire Spirit Zap Archers Musketeer Executioner
Fire Spirit Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Fire Spirit Zap Archers Musketeer Executioner Electro Wizard
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Executioner
Zap Musketeer Executioner Electro Wizard
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Archers Musketeer Executioner Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Archers Goblin Gang Musketeer
Fire Spirit Zap Archers Musketeer Executioner Electro Wizard
Goblin Gang Musketeer Executioner Electro Wizard
Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Executioner Electro Wizard
Zap Musketeer Executioner Electro Wizard

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