My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Executioner
The Log
Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Skeleton Army Executioner
Fireball
Elite Barbarians Musketeer Skeleton Army Executioner
Poison
Musketeer Skeleton Army Executioner
Lightning
Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Fireball Musketeer Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Musketeer Executioner
Elite Barbarians
Zap Rage Fireball
Fireball
Zap Elite Barbarians Giant
Musketeer
Giant Zap
Giant
Zap Musketeer Rage Fireball Executioner
Rage
Elite Barbarians Giant
Skeleton Army
Executioner
Zap Giant

Defense Synergies 1 7

Zap
Fireball Elite Barbarians Musketeer Skeleton Army Executioner
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Zap Fireball Skeleton Army
Giant
Rage
Skeleton Army
Zap Musketeer Executioner
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Executioner
Elite Barbarians Skeleton Army Zap Musketeer Executioner
Skeleton Army Elite Barbarians Musketeer Executioner
Elite Barbarians Skeleton Army Musketeer
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Musketeer Executioner
Musketeer Zap Fireball Executioner
Zap Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Executioner Zap Fireball Musketeer
Musketeer Executioner Zap Fireball
Skeleton Army Zap Elite Barbarians Fireball Musketeer
Fireball Skeleton Army Executioner Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Fireball Musketeer Skeleton Army Executioner
Fireball Zap Elite Barbarians Musketeer Skeleton Army Executioner
Zap Executioner Fireball Musketeer
Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Executioner
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army Executioner
Fireball Executioner Zap Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Executioner
Fireball Musketeer Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Fireball Musketeer Executioner
Executioner Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Executioner
Fireball
Fireball Musketeer
Fireball Executioner Zap
Fireball Executioner Zap Musketeer
Musketeer Executioner
Fireball Zap Executioner
Fireball Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer Executioner
Elite Barbarians Fireball Musketeer Executioner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Zap Fireball Musketeer Executioner
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Executioner
Fireball Zap Musketeer Executioner
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Executioner
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Skeleton Army
Fireball Zap Musketeer Executioner
Fireball
Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Elite Barbarians Musketeer Executioner
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner

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