My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Goblins Executioner
The Log
Goblins Mini P.E.K.K.A
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Executioner
Fireball
Executioner
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tornado Fireball Mini P.E.K.K.A Poison Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Fireball Giant Tornado Goblins Mini P.E.K.K.A Poison Executioner
Fireball
Zap Tornado Giant
Mini P.E.K.K.A
Giant Zap Tornado
Giant
Zap Mini P.E.K.K.A Poison Goblins Fireball Tornado Executioner
Tornado
Zap Fireball Executioner Mini P.E.K.K.A Giant Poison
Poison
Giant Zap Tornado
Executioner
Tornado Zap Giant

Defense Synergies 4 9

Goblins
Zap Poison
Zap
Fireball Mini P.E.K.K.A Goblins Tornado Poison Executioner
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Tornado Executioner
Giant
Tornado
Fireball Executioner Zap Mini P.E.K.K.A Poison
Poison
Goblins Zap Tornado
Executioner
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Goblins Zap Executioner
Mini P.E.K.K.A Tornado Goblins Executioner
Mini P.E.K.K.A Goblins
Fireball Mini P.E.K.K.A Tornado Poison
Fireball Tornado Goblins Zap Executioner
Tornado Zap Fireball Poison Executioner
Zap Fireball Poison
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A
Goblins Poison Executioner Zap Fireball Tornado
Executioner Zap Fireball Tornado Poison
Mini P.E.K.K.A Zap Fireball
Fireball Executioner Goblins Zap Mini P.E.K.K.A Tornado Poison
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Tornado Poison Executioner
Fireball Goblins Zap Tornado Executioner
Zap Tornado Poison Executioner Fireball
Mini P.E.K.K.A Tornado
Goblins Fireball Mini P.E.K.K.A Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Poison Zap Mini P.E.K.K.A Executioner
Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A Executioner
Fireball Poison Executioner Zap Tornado
Mini P.E.K.K.A Goblins Fireball
Mini P.E.K.K.A
Zap Goblins Fireball Mini P.E.K.K.A Tornado Poison
Mini P.E.K.K.A
Zap Fireball Tornado Poison
Mini P.E.K.K.A Fireball Executioner
Fireball Executioner
Goblins Zap Fireball Mini P.E.K.K.A Tornado Poison Executioner
Poison Executioner Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap Tornado Executioner
Fireball Poison
Fireball Poison
Fireball Poison Executioner Zap
Fireball Poison Executioner Zap Tornado
Tornado Poison Executioner
Fireball Poison Zap Tornado Executioner
Fireball Poison Zap Tornado
Goblins Fireball Mini P.E.K.K.A Tornado Poison
Poison Zap Fireball Tornado
Fireball Poison Zap Tornado Executioner
Poison Fireball Executioner
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison Executioner
Fireball Poison Executioner
Fireball Tornado Poison
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Poison Executioner
Zap Fireball Tornado Poison
Fireball Poison
Fireball Tornado Poison
Tornado
Zap Fireball Poison
Zap Tornado Poison Fireball Executioner
Fireball Poison Zap Tornado Executioner
Fireball Zap Tornado Poison
Fireball Poison Zap Tornado
Poison Zap Fireball Tornado Executioner
Zap Fireball Poison
Fireball Mini P.E.K.K.A
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Fireball
Fireball Poison Zap Tornado Executioner
Fireball
Fireball Poison Mini P.E.K.K.A Executioner
Zap Fireball Poison Executioner
Zap Fireball Tornado Poison
Executioner
Zap Fireball Tornado Poison
Zap Fireball Tornado Poison Executioner
Poison Zap Fireball Tornado Executioner

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