My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Wizard Executioner Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Wizard Executioner P.E.K.K.A Graveyard
Fireball
Goblin Gang Wizard Executioner
Poison
Goblin Gang Wizard Executioner Graveyard
Lightning
Knight Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Graveyard Knight Executioner
Knight
Goblin Gang Executioner Graveyard Zap Wizard
Goblin Gang
Knight P.E.K.K.A
Wizard
Tornado Knight P.E.K.K.A
Tornado
Zap Wizard Executioner P.E.K.K.A Graveyard
Executioner
Knight Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Goblin Gang Wizard Executioner Graveyard
Graveyard
Zap Knight Tornado P.E.K.K.A

Defense Synergies 5 9

Zap
Knight Goblin Gang Tornado Executioner P.E.K.K.A
Knight
Goblin Gang Executioner Zap Wizard Tornado
Goblin Gang
Knight Zap P.E.K.K.A
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Zap Knight
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Goblin Gang Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Executioner
P.E.K.K.A Zap Knight Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Knight Executioner
P.E.K.K.A Knight Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Executioner
Tornado Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado
Goblin Gang Executioner Zap Knight Wizard Tornado
Executioner Zap Goblin Gang Wizard Tornado
P.E.K.K.A Zap Knight Goblin Gang Wizard
Wizard Executioner Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Wizard Knight Goblin Gang Tornado Executioner P.E.K.K.A
Zap Knight Goblin Gang Wizard Tornado Executioner
Zap Wizard Tornado Executioner Knight
P.E.K.K.A Tornado
Goblin Gang Wizard Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Knight Goblin Gang Wizard Executioner
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight Tornado
P.E.K.K.A Knight Goblin Gang Executioner
Wizard Executioner Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Tornado
P.E.K.K.A Knight Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Zap Knight Tornado Executioner P.E.K.K.A
Executioner Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Wizard Executioner Zap
Wizard Executioner Zap Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Goblin Gang Tornado
Zap Knight Wizard Tornado
Zap Wizard Tornado Executioner
Knight Executioner
Zap
Zap Wizard Executioner
Wizard Executioner
Tornado
Zap Wizard Executioner
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Executioner
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang
Zap Wizard Tornado Executioner
Knight Goblin Gang Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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