My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Executioner Ice Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Bowler Executioner Ice Wizard
Fireball
Hog Rider Bowler Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Bowler Executioner Ice Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado Bowler Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Ice Wizard Fireball Hog Rider Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Ice Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bowler
Zap
Fireball Hog Rider Tornado Fire Spirit Bowler Executioner Ice Wizard
Fireball
Zap Hog Rider Tornado
Hog Rider
Fire Spirit Zap Fireball Tornado Bowler Executioner
Tornado
Zap Fireball Executioner Hog Rider Bowler Ice Wizard
Bowler
Fire Spirit Zap Hog Rider Tornado Executioner Ice Wizard
Executioner
Tornado Zap Hog Rider Bowler
Ice Wizard
Zap Tornado Bowler

Defense Synergies 5 8

Fire Spirit
Zap Tornado
Zap
Fireball Fire Spirit Tornado Bowler Executioner Ice Wizard
Fireball
Zap Tornado Ice Wizard
Hog Rider
Tornado
Fireball Bowler Executioner Ice Wizard Fire Spirit Zap
Bowler
Tornado Zap Ice Wizard
Executioner
Tornado Zap
Ice Wizard
Tornado Zap Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Executioner
Zap Executioner Ice Wizard
Tornado Bowler Fire Spirit Executioner Ice Wizard
Bowler Ice Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Fire Spirit Zap Executioner Ice Wizard
Tornado Fire Spirit Zap Fireball Executioner Ice Wizard
Bowler Zap Fireball
Tornado Ice Wizard
Tornado Fire Spirit Bowler Ice Wizard
Executioner Ice Wizard Zap Fireball Tornado Bowler
Executioner Zap Fireball Tornado Ice Wizard
Bowler Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Bowler Executioner Zap Tornado
Tornado Zap Fireball Bowler
Fireball Tornado Bowler Executioner
Fire Spirit Fireball Zap Tornado Bowler Executioner Ice Wizard
Zap Tornado Executioner Fire Spirit Fireball Bowler Ice Wizard
Tornado
Bowler Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler
Fireball Zap Bowler Executioner
Zap Bowler
Bowler Zap Fireball Tornado
Bowler Executioner
Fire Spirit Fireball Executioner Zap Tornado Ice Wizard
Fireball Bowler Ice Wizard
Zap Fireball Tornado
Bowler
Zap Fireball Tornado Bowler
Bowler Fireball Executioner
Fireball Bowler Executioner
Zap Fireball Tornado Bowler Executioner
Bowler Executioner Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner Ice Wizard
Fireball
Fireball
Fireball Executioner Fire Spirit Zap Bowler
Fireball Executioner Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Tornado Bowler Executioner
Fireball Fire Spirit Zap Tornado Bowler Executioner Ice Wizard
Fireball Zap Tornado
Fire Spirit Fireball Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Fire Spirit Zap Tornado Executioner
Fire Spirit Fireball Bowler Executioner
Fireball
Zap Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Fire Spirit Zap Fireball Bowler Executioner
Fire Spirit Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fire Spirit Fireball Bowler Executioner Ice Wizard
Fireball Zap Tornado Bowler Executioner Ice Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado Executioner Ice Wizard
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Tornado Executioner Ice Wizard
Fireball
Fireball Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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