My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Bowler Executioner Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Valkyrie Executioner Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Bowler Executioner Electro Wizard Magic Archer
Fireball
Firecracker Balloon Bowler Executioner Electro Wizard Magic Archer
Poison
Firecracker Balloon Executioner Electro Wizard Magic Archer
Lightning
Valkyrie Balloon Bowler Executioner Electro Wizard Magic Archer
Rocket
Valkyrie Balloon Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Electro Wizard Magic Archer Balloon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Bowler
Valkyrie
Balloon Firecracker Executioner Electro Wizard Magic Archer
Rage
Balloon Electro Wizard
Balloon
Valkyrie Rage Firecracker Executioner Electro Wizard Magic Archer
Bowler
Firecracker Executioner Electro Wizard Magic Archer
Executioner
Valkyrie Balloon Bowler
Electro Wizard
Valkyrie Rage Balloon Bowler Magic Archer
Magic Archer
Valkyrie Balloon Bowler Electro Wizard

Defense Synergies 1 7

Firecracker
Valkyrie Electro Wizard
Valkyrie
Firecracker Bowler Executioner Electro Wizard Magic Archer
Rage
Balloon
Bowler
Valkyrie Electro Wizard
Executioner
Valkyrie
Electro Wizard
Firecracker Valkyrie Bowler Magic Archer
Magic Archer
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Firecracker Valkyrie Executioner Electro Wizard
Bowler Valkyrie Executioner Electro Wizard
Firecracker Valkyrie Bowler Electro Wizard
Firecracker Valkyrie Bowler
Bowler Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Electro Wizard Firecracker Executioner Magic Archer
Bowler Valkyrie Electro Wizard Magic Archer
Firecracker Valkyrie Bowler Electro Wizard
Valkyrie Executioner Electro Wizard Firecracker Bowler Magic Archer
Executioner Firecracker Electro Wizard Magic Archer
Bowler Valkyrie Electro Wizard
Valkyrie Bowler Executioner Firecracker Electro Wizard Magic Archer
Electro Wizard
Bowler Electro Wizard
Firecracker Valkyrie Bowler Executioner Electro Wizard
Firecracker Valkyrie Bowler Executioner Electro Wizard Magic Archer
Valkyrie Executioner Firecracker Bowler Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bowler Firecracker Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Wizard
Electro Wizard Firecracker Valkyrie Bowler Executioner Magic Archer
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Executioner
Firecracker Executioner Electro Wizard Magic Archer
Valkyrie Bowler Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie Magic Archer
Valkyrie Bowler
Valkyrie Bowler Electro Wizard
Bowler Valkyrie Executioner
Firecracker Valkyrie Bowler Executioner Magic Archer
Electro Wizard Firecracker Valkyrie Bowler Executioner Magic Archer
Valkyrie Bowler Executioner Firecracker Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Bowler Executioner Electro Wizard Magic Archer
Magic Archer
Firecracker Valkyrie
Executioner Firecracker Valkyrie Bowler Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker
Bowler Electro Wizard
Firecracker Valkyrie Bowler Electro Wizard Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bowler Executioner Magic Archer
Magic Archer Firecracker Bowler Executioner
Firecracker Bowler Executioner Electro Wizard Magic Archer
Firecracker Valkyrie Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Valkyrie Bowler Executioner Magic Archer
Firecracker Bowler Executioner Electro Wizard Magic Archer
Bowler Magic Archer
Firecracker Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Electro Wizard Firecracker
Bowler
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Electro Wizard Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Firecracker Valkyrie Bowler Executioner Electro Wizard Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Executioner
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Firecracker Bowler Executioner Electro Wizard Magic Archer

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