My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Bowler Executioner Electro Wizard
Fireball
Hog Rider Bowler Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Hog Rider Electro Wizard Bowler Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Lightning The Log Tornado Bowler Executioner Electro Wizard
Tornado
Executioner Hog Rider Bowler The Log
Bowler
Hog Rider Tornado Executioner Lightning The Log Electro Wizard
Executioner
Tornado Hog Rider Bowler The Log
Lightning
Hog Rider Bowler
The Log
Hog Rider Tornado Bowler Executioner
Electro Wizard
Hog Rider Bowler

Defense Synergies 3 11

Skeletons
Tornado Bowler Executioner The Log Electro Wizard
Hog Rider
Tornado
Bowler Executioner Skeletons The Log Electro Wizard
Bowler
Tornado The Log Skeletons Electro Wizard
Executioner
Tornado Skeletons The Log
Lightning
The Log
The Log
Bowler Skeletons Tornado Executioner Lightning Electro Wizard
Electro Wizard
Skeletons Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Executioner The Log Electro Wizard
Skeletons Executioner The Log Electro Wizard
Tornado Bowler Skeletons Executioner Lightning Electro Wizard
Skeletons Bowler Electro Wizard
Lightning Tornado Bowler The Log
Tornado Bowler The Log Skeletons Executioner Electro Wizard
Tornado Lightning Electro Wizard Executioner
Bowler Lightning The Log Electro Wizard
Skeletons Tornado
Tornado Skeletons Bowler Electro Wizard
Executioner Electro Wizard Skeletons Tornado Bowler The Log
Executioner Tornado Electro Wizard
Bowler Skeletons Lightning The Log Electro Wizard
Bowler Executioner Tornado The Log Electro Wizard
Electro Wizard
Tornado Bowler Lightning The Log Electro Wizard
Skeletons Tornado Bowler Executioner Electro Wizard
Tornado Bowler Executioner The Log Electro Wizard
Tornado Executioner The Log Bowler Electro Wizard
Tornado Electro Wizard
Bowler Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler Electro Wizard
Electro Wizard Bowler Executioner Lightning The Log
Skeletons Bowler Lightning The Log Electro Wizard
Bowler Lightning Tornado The Log Electro Wizard
Skeletons Bowler Executioner
Executioner Skeletons Tornado Electro Wizard
Skeletons Bowler Lightning Electro Wizard
Lightning Electro Wizard Skeletons Tornado The Log
Skeletons
Bowler
Lightning Tornado Bowler The Log Electro Wizard
Bowler Lightning Skeletons Executioner
Bowler Executioner
Electro Wizard Skeletons Tornado Bowler Executioner Lightning The Log
Bowler Executioner The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado Bowler Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Executioner Bowler The Log
Executioner Tornado
Tornado Bowler Executioner The Log
The Log Tornado Bowler Executioner Lightning
The Log Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Tornado Bowler The Log Electro Wizard
Lightning Tornado Executioner
Lightning Bowler Executioner The Log
Lightning
Lightning The Log
Lightning Bowler Executioner The Log
Lightning Bowler Executioner The Log
Lightning Tornado
Lightning
Lightning Bowler Executioner The Log Electro Wizard
Lightning Tornado Bowler The Log
Lightning Bowler The Log
Lightning Tornado
Tornado Bowler Lightning The Log
Lightning The Log
Tornado The Log Bowler Executioner
The Log Tornado Bowler Executioner Lightning Electro Wizard
Lightning Tornado Bowler The Log
Lightning Tornado The Log
Lightning Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning Bowler
Lightning The Log
Lightning Electro Wizard
Bowler Lightning The Log
Lightning Electro Wizard
Lightning Tornado Executioner Electro Wizard
The Log
Lightning Bowler Executioner Electro Wizard
The Log Bowler Executioner Lightning
Lightning Tornado
Executioner
Tornado Bowler Lightning The Log Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Tornado Bowler Executioner The Log Electro Wizard

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