My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Guards Executioner
The Log
Ice Spirit Guards
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Knight Guards Executioner
Fireball
Executioner
Poison
Guards Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Tornado Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Guards Tornado Poison Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Guards Executioner
Knight
Ice Spirit Executioner Poison The Log
Guards
Ice Spirit The Log
Tornado
Executioner Poison The Log
Poison
Knight Tornado The Log
Executioner
Knight Tornado Ice Spirit The Log
Lightning
The Log
Knight Guards Tornado Poison Executioner

Defense Synergies 2 17

Ice Spirit
Knight Guards Tornado Poison Executioner The Log
Knight
Executioner Ice Spirit Tornado Poison The Log
Guards
Ice Spirit Poison Executioner The Log
Tornado
Executioner Ice Spirit Knight Poison The Log
Poison
Ice Spirit Knight Guards Tornado The Log
Executioner
Knight Tornado Ice Spirit Guards The Log
Lightning
The Log
The Log
Ice Spirit Knight Guards Tornado Poison Executioner Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Executioner The Log
Ice Spirit Knight Executioner The Log
Tornado Knight Executioner Lightning
Knight Guards
Lightning Tornado Poison The Log
Tornado The Log Guards Executioner
Tornado Lightning Ice Spirit Poison Executioner
Lightning Poison The Log
Tornado
Knight Guards Tornado Ice Spirit
Guards Poison Executioner Knight Tornado The Log
Executioner Tornado Poison
Ice Spirit Knight Guards Lightning The Log
Executioner Ice Spirit Guards Tornado Poison The Log
Knight
Tornado Ice Spirit Lightning The Log
Knight Tornado Poison Executioner
Ice Spirit Knight Guards Tornado Executioner The Log
Tornado Poison Executioner The Log Ice Spirit Knight Guards
Tornado
Knight Guards Poison Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight Executioner Lightning The Log
Guards Ice Spirit Knight Lightning The Log
Guards Lightning Knight Tornado The Log
Knight Guards Executioner
Poison Executioner Ice Spirit Tornado
Guards Knight Lightning
Knight
Lightning Ice Spirit Knight Tornado Poison The Log
Guards
Knight Guards
Lightning Guards Tornado Poison The Log
Lightning Knight Guards Executioner
Executioner
Guards Ice Spirit Knight Tornado Poison Executioner Lightning The Log
Poison Executioner The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Guards The Log
Poison Tornado Executioner The Log
Lightning Poison The Log
Lightning Knight Guards Poison The Log
Poison Executioner The Log
Poison Executioner Ice Spirit Tornado
Tornado Poison Executioner The Log
Poison The Log Ice Spirit Tornado Executioner Lightning
Poison The Log Tornado Lightning
Lightning Guards Tornado Poison
Poison Lightning Knight Tornado The Log
Poison Lightning Tornado Executioner
Poison Lightning Knight Executioner The Log
Lightning Poison
Lightning Poison The Log
Lightning Poison Executioner The Log
Lightning Poison Executioner The Log
Lightning Tornado Poison
Lightning
Lightning Poison Executioner The Log
Lightning Tornado Poison The Log
Lightning Poison The Log
Lightning Tornado Poison
Tornado Lightning The Log
Lightning Poison The Log
Tornado Poison The Log Ice Spirit Executioner
Poison The Log Tornado Executioner Lightning
Lightning Tornado Poison The Log
Poison Lightning Tornado The Log
Poison Lightning Tornado Executioner
Lightning Ice Spirit Guards Poison
Lightning
Poison Lightning The Log
Lightning Ice Spirit Poison
Poison Lightning The Log
Lightning Ice Spirit Guards
Poison Lightning Tornado Executioner
The Log
Poison Lightning Knight Executioner
The Log Poison Executioner Lightning
Lightning Tornado Poison
Executioner
Ice Spirit Guards Tornado Poison Lightning The Log
Tornado Poison Executioner Lightning
Poison Lightning Tornado Executioner The Log

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