My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Goblins Battle Ram Flying Machine
Zap
Goblins Battle Ram Flying Machine Dark Prince
Barbarian Barrel
Goblins Battle Ram Dark Prince Executioner
The Log
Goblins Battle Ram Dark Prince
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Battle Ram Flying Machine Dark Prince Executioner P.E.K.K.A
Fireball
Battle Ram Flying Machine Executioner
Poison
Flying Machine Executioner
Lightning
Battle Ram Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Battle Ram Flying Machine Dark Prince Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Tornado Battle Ram Flying Machine

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Battle Ram
Poison Goblins Flying Machine Tornado P.E.K.K.A
Flying Machine
Battle Ram Dark Prince P.E.K.K.A
Tornado
Executioner P.E.K.K.A Battle Ram Dark Prince Poison
Dark Prince
Flying Machine Tornado Poison Executioner
Poison
Battle Ram P.E.K.K.A Tornado Dark Prince
Executioner
Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Poison Battle Ram Flying Machine Executioner

Defense Synergies 2 8

Goblins
Flying Machine Poison
Battle Ram
Flying Machine
Goblins Dark Prince P.E.K.K.A
Tornado
Executioner P.E.K.K.A Dark Prince Poison
Dark Prince
Flying Machine Tornado Poison Executioner
Poison
Goblins Tornado Dark Prince
Executioner
Tornado Dark Prince
P.E.K.K.A
Tornado Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Executioner
P.E.K.K.A Goblins Flying Machine Dark Prince Executioner
Tornado P.E.K.K.A Goblins Dark Prince Executioner
P.E.K.K.A Goblins Dark Prince
Tornado Dark Prince Poison P.E.K.K.A
Tornado Goblins Flying Machine Dark Prince Executioner
Tornado Flying Machine Poison Executioner
Flying Machine Poison P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins Dark Prince
Goblins Poison Executioner Flying Machine Tornado Dark Prince
Executioner Flying Machine Tornado Poison
P.E.K.K.A Flying Machine Dark Prince
Executioner Goblins Tornado Dark Prince Poison P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Goblins Tornado Dark Prince Poison Executioner P.E.K.K.A
Goblins Flying Machine Tornado Dark Prince Executioner
Tornado Poison Executioner Flying Machine Dark Prince
P.E.K.K.A Tornado
Dark Prince Goblins Flying Machine Poison Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince P.E.K.K.A
Poison Flying Machine Executioner
P.E.K.K.A Goblins Dark Prince
Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Dark Prince Executioner
Poison Executioner Flying Machine Tornado
Dark Prince P.E.K.K.A Goblins Flying Machine
P.E.K.K.A Dark Prince
P.E.K.K.A Goblins Flying Machine Tornado Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Dark Prince
P.E.K.K.A Tornado Dark Prince Poison
Dark Prince P.E.K.K.A Executioner
Flying Machine Executioner
Goblins Flying Machine Tornado Dark Prince Poison Executioner P.E.K.K.A
Poison Executioner Flying Machine Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Tornado Executioner
Flying Machine Poison
Flying Machine Dark Prince Poison
Poison Executioner Dark Prince
Poison Executioner Flying Machine Tornado
Flying Machine Tornado Poison Executioner
Poison Flying Machine Tornado Executioner
Poison Flying Machine Tornado
Goblins Tornado Poison
Poison Flying Machine Tornado Dark Prince
Poison Flying Machine Tornado Executioner
Flying Machine Poison Executioner
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Executioner
Flying Machine Poison Executioner
Tornado Poison
Flying Machine Dark Prince Poison Executioner
Flying Machine Tornado Poison
Poison
Tornado Poison
Tornado
Flying Machine Poison
Tornado Poison Dark Prince Executioner
Poison Flying Machine Tornado Executioner
Flying Machine Tornado Poison
Poison Tornado
Poison Flying Machine Tornado Executioner
Flying Machine Poison
Poison
Poison
P.E.K.K.A
Poison
Flying Machine Dark Prince
Poison Flying Machine Tornado Executioner
Poison Flying Machine Dark Prince Executioner
Flying Machine Poison Executioner
Tornado Poison
Flying Machine Dark Prince Executioner P.E.K.K.A
Flying Machine Tornado Poison
Flying Machine Tornado Poison Executioner
Poison Flying Machine Tornado Dark Prince Executioner

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