My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Balloon Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Balloon Inferno Dragon
Giant Snowball
Bats Battle Ram Guards Balloon Inferno Dragon
Zap
Bats Battle Ram Guards Balloon Inferno Dragon
Barbarian Barrel
Battle Ram Guards Executioner
The Log
Mini P.E.K.K.A Battle Ram Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Guards Balloon Executioner Inferno Dragon
Fireball
Battle Ram Balloon Executioner Inferno Dragon
Poison
Bats Guards Balloon Executioner
Lightning
Mini P.E.K.K.A Battle Ram Balloon Executioner Inferno Dragon
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Guards Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Mini P.E.K.K.A Battle Ram Inferno Dragon Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Guards Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Balloon Executioner
Mini P.E.K.K.A
Bats
Battle Ram
Giant Snowball Bats
Guards
Balloon
Bats Giant Snowball Executioner
Executioner
Giant Snowball Balloon
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Giant Snowball Mini P.E.K.K.A Inferno Dragon
Giant Snowball
Bats Mini P.E.K.K.A Guards Executioner Inferno Dragon
Mini P.E.K.K.A
Bats Giant Snowball Guards Executioner
Battle Ram
Guards
Giant Snowball Mini P.E.K.K.A Executioner
Balloon
Executioner
Giant Snowball Mini P.E.K.K.A Guards
Inferno Dragon
Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Inferno Dragon Bats Executioner
Mini P.E.K.K.A Bats Giant Snowball Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Guards
Mini P.E.K.K.A
Bats Giant Snowball Guards Executioner
Bats Giant Snowball Inferno Dragon Executioner
Mini P.E.K.K.A Inferno Dragon
Guards Giant Snowball Mini P.E.K.K.A
Bats Guards Executioner Giant Snowball
Executioner Inferno Dragon Bats Giant Snowball
Mini P.E.K.K.A Bats Giant Snowball Guards
Executioner Bats Giant Snowball Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon
Giant Snowball Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Executioner
Bats Giant Snowball Guards Executioner
Giant Snowball Executioner Bats Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Giant Snowball Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Snowball
Giant Snowball Mini P.E.K.K.A Executioner Inferno Dragon
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Guards Executioner Inferno Dragon
Executioner Bats Giant Snowball
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Inferno Dragon
Bats Giant Snowball Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Guards
Giant Snowball Guards
Mini P.E.K.K.A Guards Executioner
Executioner
Guards Bats Mini P.E.K.K.A Executioner Inferno Dragon
Bats Executioner Giant Snowball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball Executioner
Guards
Executioner Giant Snowball
Executioner Bats Giant Snowball
Executioner
Giant Snowball Executioner
Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A Guards
Giant Snowball Executioner
Giant Snowball Executioner
Giant Snowball
Giant Snowball Executioner
Executioner
Giant Snowball
Bats Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Executioner
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Executioner
Inferno Dragon
Giant Snowball Executioner
Giant Snowball
Bats Giant Snowball Executioner
Bats Giant Snowball Guards
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball
Bats Guards
Giant Snowball Executioner
Mini P.E.K.K.A Executioner
Giant Snowball Executioner
Giant Snowball
Executioner
Bats Giant Snowball Guards
Bats Giant Snowball Executioner
Giant Snowball Executioner

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