My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Hog Rider
Giant Snowball
Bats Goblin Gang Battle Ram Hog Rider
Zap
Bats Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Knight Goblin Gang Battle Ram Inferno Tower Executioner
The Log
Goblin Gang Battle Ram Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Battle Ram Hog Rider Executioner
Fireball
Goblin Gang Battle Ram Hog Rider Inferno Tower Executioner
Poison
Bats Goblin Gang Inferno Tower Executioner
Lightning
Knight Battle Ram Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Battle Ram Hog Rider Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Battle Ram
Zap
Battle Ram Hog Rider Bats Knight Executioner
Knight
Bats Goblin Gang Battle Ram Hog Rider Executioner Zap
Goblin Gang
Knight Hog Rider Battle Ram
Battle Ram
Zap Knight Bats Goblin Gang
Hog Rider
Bats Zap Knight Goblin Gang Executioner
Inferno Tower
Executioner
Knight Zap Hog Rider

Defense Synergies 5 6

Bats
Knight Zap Inferno Tower
Zap
Bats Knight Goblin Gang Inferno Tower Executioner
Knight
Bats Goblin Gang Inferno Tower Executioner Zap
Goblin Gang
Knight Inferno Tower Zap
Battle Ram
Hog Rider
Inferno Tower
Knight Goblin Gang Bats Zap
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Executioner
Inferno Tower Bats Zap Knight Goblin Gang Executioner
Goblin Gang Inferno Tower Bats Knight Executioner
Inferno Tower Bats Knight Goblin Gang
Goblin Gang Bats Zap Executioner
Bats Inferno Tower Zap Goblin Gang Executioner
Zap Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower
Bats Goblin Gang Executioner Zap Knight
Inferno Tower Executioner Bats Zap Goblin Gang
Inferno Tower Bats Zap Knight Goblin Gang
Executioner Bats Zap Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang
Bats Knight Goblin Gang Inferno Tower Executioner
Bats Zap Knight Goblin Gang Executioner
Zap Executioner Bats Knight
Inferno Tower
Goblin Gang Bats Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Zap Knight Goblin Gang Executioner
Goblin Gang Bats Zap Knight Inferno Tower
Goblin Gang Bats Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Executioner
Executioner Bats Zap Goblin Gang
Goblin Gang Bats Knight Inferno Tower
Inferno Tower Knight
Zap Bats Knight Inferno Tower
Inferno Tower Goblin Gang
Bats Knight Inferno Tower
Zap
Knight Goblin Gang Inferno Tower Executioner
Executioner
Goblin Gang Inferno Tower Bats Zap Knight Executioner
Bats Executioner Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang
Zap Knight
Zap Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner
Zap
Zap
Zap Executioner
Zap Executioner
Zap
Zap
Bats Zap Executioner
Zap Bats
Zap
Zap
Zap Bats Goblin Gang
Zap Executioner
Knight Goblin Gang Executioner
Zap Executioner
Zap
Executioner
Zap Bats Goblin Gang
Bats Zap Executioner
Zap Executioner

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