My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Executioner
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Executioner Inferno Dragon
Fireball
Barbarians Executioner Inferno Dragon
Poison
Barbarians Executioner
Lightning
Executioner Inferno Dragon
Rocket
Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Fireball Inferno Dragon Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Barbarians
Royal Giant
Arrows Fireball Tornado Executioner The Log
Fireball
Arrows Royal Giant Tornado The Log
Tornado
Fireball Executioner Royal Giant The Log
Executioner
Tornado Royal Giant The Log
The Log
Royal Giant Fireball Tornado Executioner
Inferno Dragon

Defense Synergies 3 7

Arrows
Barbarians Fireball Tornado
Barbarians
Arrows
Royal Giant
Fireball
Tornado The Log Arrows
Tornado
Fireball Executioner Arrows The Log Inferno Dragon
Executioner
Tornado The Log
The Log
Fireball Tornado Executioner Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Barbarians Inferno Dragon Executioner The Log
Barbarians Tornado Executioner Inferno Dragon
Barbarians Inferno Dragon
Arrows Barbarians Fireball Tornado The Log
Arrows Fireball Tornado The Log Executioner
Tornado Inferno Dragon Arrows Fireball Executioner
Arrows Barbarians Fireball The Log
Barbarians Inferno Dragon Tornado
Tornado Barbarians
Barbarians Executioner Arrows Fireball Tornado The Log
Arrows Executioner Inferno Dragon Fireball Tornado
Barbarians Fireball The Log
Fireball Executioner Arrows Barbarians Tornado The Log
Barbarians Inferno Dragon
Barbarians Tornado Fireball The Log Inferno Dragon
Barbarians Arrows Fireball Tornado Executioner
Arrows Fireball Barbarians Tornado Executioner The Log
Arrows Tornado Executioner The Log Barbarians Fireball Inferno Dragon
Barbarians Tornado Inferno Dragon
Arrows Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Executioner The Log Inferno Dragon
Barbarians The Log
Barbarians Fireball Tornado The Log
Barbarians Executioner Inferno Dragon
Arrows Fireball Executioner Tornado
Barbarians Fireball
Barbarians Inferno Dragon
Barbarians Fireball Tornado The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Arrows Barbarians Fireball Tornado The Log
Barbarians Fireball Executioner
Barbarians Fireball Executioner
Barbarians Fireball Tornado Executioner The Log Inferno Dragon
Arrows Executioner Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball Tornado Executioner The Log
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Executioner Arrows The Log
Arrows Fireball Executioner Tornado
Arrows Tornado Executioner The Log
Arrows Fireball The Log Tornado Executioner
Arrows Fireball The Log Tornado
Fireball Tornado
Arrows Fireball Tornado The Log
Fireball Arrows Tornado Executioner
Fireball Executioner The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Executioner The Log
Arrows Fireball Executioner The Log
Arrows Fireball Tornado
Arrows Fireball Executioner The Log
Arrows Fireball Tornado The Log
Fireball The Log
Arrows Fireball Tornado
Tornado The Log
Arrows Barbarians Fireball The Log
Arrows Tornado The Log Fireball Executioner
Inferno Dragon
Arrows Fireball The Log Tornado Executioner
Fireball Arrows Tornado The Log
Fireball Arrows Tornado The Log
Arrows Fireball Tornado Executioner
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball
Fireball Arrows Tornado Executioner
Arrows The Log Fireball
Fireball Executioner
Arrows The Log Fireball Executioner
Arrows Fireball Tornado
Executioner
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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