My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Minions Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Minions Goblin Gang Fireball The Log Executioner Electro Wizard
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Minions Goblin Gang Executioner The Log
The Log
Hog Rider Fireball Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 10

Minions
P.E.K.K.A The Log Electro Wizard
Goblin Gang
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
Executioner
The Log
P.E.K.K.A
The Log Minions Goblin Gang Electro Wizard
The Log
Fireball P.E.K.K.A Minions Goblin Gang Executioner Electro Wizard
Electro Wizard
Minions Goblin Gang Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang Executioner The Log Electro Wizard
Goblin Gang P.E.K.K.A Minions Executioner Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Minions Executioner Electro Wizard
Minions Electro Wizard Goblin Gang Fireball Executioner
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Electro Wizard
Minions Goblin Gang Executioner Electro Wizard Fireball The Log
Minions Executioner Goblin Gang Fireball Electro Wizard
P.E.K.K.A Minions Goblin Gang Fireball The Log Electro Wizard
Fireball Executioner Minions Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Minions Goblin Gang Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Minions Goblin Gang Executioner The Log Electro Wizard
Executioner The Log Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Minions Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner The Log
Goblin Gang P.E.K.K.A Minions The Log Electro Wizard
Goblin Gang P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Fireball Executioner Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Minions Fireball Executioner P.E.K.K.A The Log
Minions Executioner Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Minions
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Minions Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner
Fireball Executioner The Log
Minions Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions
Fireball Executioner The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard
Electro Wizard Minions Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Minions Goblin Gang Fireball
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Goblin Gang Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Minions Goblin Gang Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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