My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Hog Rider Freeze Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Goblin Gang Freeze The Log Executioner Electro Wizard
Freeze
Hog Rider
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Bats Goblin Gang Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 11

Bats
Freeze P.E.K.K.A The Log Electro Wizard
Goblin Gang
P.E.K.K.A The Log Electro Wizard
Hog Rider
Freeze
Bats Electro Wizard
Executioner
The Log
P.E.K.K.A
The Log Bats Goblin Gang Electro Wizard
The Log
P.E.K.K.A Bats Goblin Gang Executioner Electro Wizard
Electro Wizard
Bats Goblin Gang Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Bats Goblin Gang Executioner The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Freeze Executioner Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang Freeze The Log Bats Executioner Electro Wizard
Bats Electro Wizard Goblin Gang Freeze Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Freeze The Log
Executioner Bats Goblin Gang Electro Wizard
P.E.K.K.A Bats Goblin Gang Freeze The Log Electro Wizard
Executioner Bats Goblin Gang Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Freeze P.E.K.K.A The Log Electro Wizard
Bats Goblin Gang Executioner P.E.K.K.A Electro Wizard
Bats Goblin Gang Executioner The Log Electro Wizard
Freeze Executioner The Log Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Executioner The Log
Goblin Gang P.E.K.K.A Bats The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner Bats Goblin Gang Freeze Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Bats Freeze Executioner P.E.K.K.A The Log
Bats Executioner Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log Electro Wizard
The Log
Freeze The Log
Executioner The Log
Executioner Bats Freeze
Executioner The Log
The Log Freeze Executioner
The Log
Bats Goblin Gang Electro Wizard
The Log Electro Wizard
Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Bats
Executioner The Log Electro Wizard
The Log
The Log
The Log
The Log
Freeze The Log Executioner
The Log Executioner Electro Wizard
The Log
The Log
Bats Executioner Electro Wizard
Electro Wizard Bats Freeze
The Log
Freeze Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Bats Goblin Gang Freeze
Executioner Electro Wizard
Freeze
The Log
Goblin Gang Executioner Electro Wizard
The Log Executioner
Executioner P.E.K.K.A
Bats Goblin Gang Freeze The Log Electro Wizard
Bats Executioner Electro Wizard
Freeze Executioner The Log Electro Wizard

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