My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Giant Guards Dark Prince
Giant Snowball
Minions Skeleton Barrel Guards
Zap
Minions Skeleton Barrel Guards Dark Prince
Barbarian Barrel
Skeleton Barrel Guards Dark Prince Executioner
The Log
Skeleton Barrel Guards Dark Prince
Earthquake
Guards
Arrows
Minions Skeleton Barrel Guards
Royal Delivery
Minions Skeleton Barrel Guards Dark Prince Executioner
Fireball
Minions Skeleton Barrel Executioner
Poison
Minions Skeleton Barrel Guards Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Skeleton Barrel Guards Dark Prince Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Skeleton Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mirror Skeleton Barrel Dark Prince
Minions
Giant Skeleton Barrel Dark Prince
Skeleton Barrel
Arrows Minions Giant Mirror Guards Dark Prince
Giant
Arrows Minions Dark Prince Skeleton Barrel Guards Executioner
Mirror
Arrows Skeleton Barrel
Guards
Skeleton Barrel Giant
Dark Prince
Giant Arrows Minions Skeleton Barrel Executioner
Executioner
Giant Dark Prince

Defense Synergies 1 5

Arrows
Mirror Dark Prince
Minions
Dark Prince
Skeleton Barrel
Giant
Mirror
Arrows Executioner
Guards
Executioner
Dark Prince
Arrows Minions Executioner
Executioner
Mirror Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Executioner
Minions Dark Prince Executioner
Minions Dark Prince Executioner
Minions Guards Dark Prince
Arrows Dark Prince
Arrows Minions Guards Dark Prince Executioner
Minions Arrows Executioner
Arrows Skeleton Barrel
Minions
Guards Dark Prince
Minions Guards Executioner Arrows Dark Prince
Arrows Minions Executioner
Minions Guards Dark Prince
Executioner Arrows Minions Guards Dark Prince
Arrows Minions Dark Prince Executioner
Arrows Minions Guards Dark Prince Executioner
Arrows Executioner Minions Guards Dark Prince
Dark Prince Arrows Minions Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Arrows Skeleton Barrel Executioner
Guards Minions Dark Prince
Guards Dark Prince
Guards Dark Prince Executioner
Arrows Executioner Minions Skeleton Barrel
Guards Dark Prince Minions
Dark Prince
Minions Dark Prince
Guards
Minions Guards Dark Prince
Arrows Guards Dark Prince
Dark Prince Guards Executioner
Executioner
Guards Minions Dark Prince Executioner
Arrows Minions Executioner Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards Dark Prince
Executioner Arrows Dark Prince
Arrows Executioner Minions Skeleton Barrel
Arrows Executioner
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel
Minions Guards
Arrows Skeleton Barrel Dark Prince
Arrows Executioner
Skeleton Barrel Executioner
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel Executioner
Arrows
Minions
Arrows Skeleton Barrel Dark Prince Executioner
Arrows Skeleton Barrel
Minions
Arrows
Arrows Skeleton Barrel
Arrows Dark Prince Executioner
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Executioner
Minions Skeleton Barrel Guards
Arrows
Arrows
Arrows
Skeleton Barrel Minions Guards Dark Prince
Arrows Executioner
Arrows
Dark Prince Executioner
Arrows Skeleton Barrel Executioner
Arrows
Dark Prince Executioner
Minions Guards
Executioner
Skeleton Barrel Dark Prince Executioner

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