My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Goblin Hut
Zap
Minions Royal Giant Goblin Hut
Barbarian Barrel
Goblin Hut Executioner
The Log
Royal Giant Goblin Hut
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut Bowler Executioner
Fireball
Minions Goblin Hut Bowler Executioner
Poison
Minions Goblin Hut Executioner
Lightning
Goblin Hut Bowler Executioner
Rocket
Goblin Hut Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Fireball Goblin Hut Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Bowler
Royal Giant
Minions Fireball Goblin Hut Tornado Bowler Executioner The Log
Fireball
Royal Giant Tornado The Log
Goblin Hut
Royal Giant Bowler The Log
Tornado
Fireball Executioner Royal Giant Bowler The Log
Bowler
Minions Royal Giant Goblin Hut Tornado Executioner The Log
Executioner
Tornado Royal Giant Bowler The Log
The Log
Royal Giant Fireball Goblin Hut Tornado Bowler Executioner

Defense Synergies 5 6

Minions
Bowler The Log
Royal Giant
Fireball
Tornado The Log Goblin Hut
Goblin Hut
Fireball Bowler
Tornado
Fireball Bowler Executioner The Log
Bowler
Tornado The Log Minions Goblin Hut
Executioner
Tornado The Log
The Log
Fireball Bowler Minions Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Goblin Hut Executioner The Log
Minions Goblin Hut Executioner The Log
Goblin Hut Tornado Bowler Minions Executioner
Goblin Hut Minions Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Minions Executioner
Minions Tornado Fireball Goblin Hut Executioner
Bowler Fireball The Log
Minions Goblin Hut Tornado
Tornado Bowler
Minions Executioner Fireball Goblin Hut Tornado Bowler The Log
Minions Executioner Fireball Goblin Hut Tornado
Goblin Hut Bowler Minions Fireball The Log
Fireball Bowler Executioner Minions Goblin Hut Tornado The Log
Goblin Hut
Tornado Fireball Goblin Hut Bowler The Log
Minions Fireball Goblin Hut Tornado Bowler Executioner
Fireball Minions Goblin Hut Tornado Bowler Executioner The Log
Tornado Executioner The Log Minions Fireball Goblin Hut Bowler
Goblin Hut Tornado
Bowler Minions Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Bowler
Fireball Bowler Executioner The Log
Minions Goblin Hut Bowler The Log
Bowler Fireball Tornado The Log
Goblin Hut Bowler Executioner
Fireball Executioner Minions Goblin Hut Tornado
Minions Fireball Goblin Hut Bowler
Minions Fireball Goblin Hut Tornado The Log
Goblin Hut
Minions Goblin Hut Bowler
Fireball Tornado Bowler The Log
Bowler Fireball Executioner
Fireball Bowler Executioner
Goblin Hut Minions Fireball Tornado Bowler Executioner The Log
Minions Bowler Executioner Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Bowler Executioner The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball Executioner Bowler The Log
Fireball Executioner Minions Tornado
Tornado Bowler Executioner The Log
Fireball The Log Tornado Bowler Executioner
Fireball The Log Tornado
Minions Fireball Tornado Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Executioner
Fireball Goblin Hut Bowler Executioner The Log
Minions Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Bowler Executioner The Log
Fireball Goblin Hut Bowler Executioner The Log
Fireball Tornado
Minions
Fireball Bowler Executioner The Log
Fireball Tornado Bowler The Log
Minions Fireball Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball The Log
Tornado The Log Fireball Bowler Executioner
Fireball The Log Tornado Bowler Executioner
Fireball Tornado Bowler The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Minions Fireball Goblin Hut
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Minions Fireball Goblin Hut
Fireball Tornado Executioner
The Log Fireball
Fireball Bowler Executioner
The Log Fireball Bowler Executioner
Fireball Tornado
Executioner
Minions Fireball Tornado Bowler The Log
Fireball Tornado Executioner
Fireball Tornado Bowler Executioner The Log

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