My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Wizard Executioner Bandit
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Bandit
Fireball
Wizard Executioner Bandit
Poison
Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Bandit
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Fireball Mini P.E.K.K.A Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Mini P.E.K.K.A Executioner The Log Bandit
Fireball
Zap The Log
Mini P.E.K.K.A
Zap Wizard The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
Executioner
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Wizard Executioner The Log
The Log
Zap Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Bandit
Bandit
Zap Wizard Executioner The Log

Defense Synergies 5 14

Zap
Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log Bandit
Fireball
Zap The Log Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap The Log Fireball Wizard Executioner
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Executioner
Zap Mini P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Wizard Executioner Bandit
Bandit
Zap Fireball Wizard Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Executioner The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Executioner Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Executioner Bandit
Zap Fireball Wizard Executioner
Zap Fireball P.E.K.K.A The Log Bandit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Bandit
Executioner Zap Fireball Wizard The Log Bandit
Executioner Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard The Log Bandit
Fireball Wizard Executioner Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Wizard Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball Zap Wizard Executioner The Log Bandit
Zap Wizard Executioner The Log Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Mini P.E.K.K.A Wizard Executioner The Log
P.E.K.K.A Bandit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log Bandit
P.E.K.K.A Mini P.E.K.K.A Executioner Bandit
Fireball Wizard Executioner Zap
Mini P.E.K.K.A P.E.K.K.A Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A The Log Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Executioner Bandit
Wizard Fireball Executioner
Zap Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap Executioner The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Executioner Zap The Log
Fireball Wizard Executioner Zap
Wizard Executioner The Log
Fireball The Log Zap Wizard Executioner
Fireball The Log Zap Wizard Bandit
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log Bandit
Fireball Zap Wizard Executioner
Fireball Executioner The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Wizard Executioner The Log Bandit
Fireball Wizard Executioner The Log Bandit
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Executioner The Log Bandit
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Executioner
Fireball The Log Zap Wizard Executioner Bandit
Fireball Zap Wizard The Log Bandit
Fireball Zap The Log Bandit
Zap Fireball Wizard Executioner
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball Bandit
Fireball Zap Wizard Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Executioner
The Log Zap Fireball Wizard Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log Bandit

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