My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Executioner Electro Wizard Magic Archer
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Executioner Electro Wizard Magic Archer
Fireball
Elite Barbarians Executioner Electro Wizard Magic Archer
Poison
Executioner Electro Wizard Magic Archer
Lightning
Elite Barbarians Executioner Electro Wizard Magic Archer
Rocket
Elite Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Electro Wizard Magic Archer Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Golem
Elite Barbarians
Fire Spirit The Log
Tornado
Executioner Magic Archer Golem The Log
Executioner
Tornado Golem The Log
Golem
Fire Spirit Tornado Executioner The Log Electro Wizard Magic Archer
The Log
Elite Barbarians Tornado Executioner Golem Magic Archer
Electro Wizard
Golem Magic Archer
Magic Archer
Tornado Golem The Log Electro Wizard

Defense Synergies 2 10

Fire Spirit
Tornado The Log Electro Wizard
Elite Barbarians
The Log
Tornado
Executioner Magic Archer Fire Spirit The Log Electro Wizard
Executioner
Tornado The Log
Golem
The Log
Fire Spirit Elite Barbarians Tornado Executioner Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Tornado The Log Magic Archer
Magic Archer
Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard Magic Archer
Elite Barbarians Executioner The Log Electro Wizard
Tornado Fire Spirit Elite Barbarians Executioner Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Tornado The Log
Tornado The Log Fire Spirit Executioner Electro Wizard Magic Archer
Tornado Electro Wizard Fire Spirit Executioner Magic Archer
The Log Electro Wizard Magic Archer
Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Electro Wizard
Executioner Electro Wizard Tornado The Log Magic Archer
Executioner Tornado Electro Wizard Magic Archer
Fire Spirit Elite Barbarians The Log Electro Wizard
Fire Spirit Executioner Tornado The Log Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Tornado Elite Barbarians The Log Electro Wizard
Elite Barbarians Tornado Executioner Electro Wizard
Fire Spirit Elite Barbarians Tornado Executioner The Log Electro Wizard Magic Archer
Tornado Executioner The Log Fire Spirit Electro Wizard Magic Archer
Elite Barbarians Tornado Electro Wizard
Fire Spirit Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Executioner The Log Magic Archer
Elite Barbarians The Log Electro Wizard
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Executioner
Fire Spirit Executioner Tornado Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Tornado The Log Magic Archer
Elite Barbarians
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Executioner
Executioner Magic Archer
Elite Barbarians Electro Wizard Tornado Executioner The Log Magic Archer
Executioner Elite Barbarians The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado Executioner The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Executioner Fire Spirit The Log Magic Archer
Executioner Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Executioner The Log Magic Archer
The Log Fire Spirit Tornado Executioner Magic Archer
The Log Tornado
Fire Spirit Elite Barbarians Tornado Electro Wizard
Tornado The Log Electro Wizard Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Fire Spirit Elite Barbarians Executioner The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Executioner The Log Magic Archer
Magic Archer Executioner The Log
Tornado
Fire Spirit Executioner The Log Electro Wizard Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Executioner Magic Archer
The Log Tornado Executioner Electro Wizard Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Elite Barbarians Fire Spirit Tornado Executioner Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Fire Spirit Magic Archer
Fire Spirit Tornado Executioner Electro Wizard Magic Archer
The Log
Executioner Electro Wizard Magic Archer
The Log Executioner Magic Archer
Tornado
Elite Barbarians Executioner
Elite Barbarians Tornado The Log Electro Wizard Magic Archer
Tornado Executioner Electro Wizard Magic Archer
Tornado Executioner The Log Electro Wizard Magic Archer

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