My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner
The Log
Skeletons Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Ice Golem Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Earthquake Tornado Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Earthquake

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Mini P.E.K.K.A Executioner
Earthquake
Hog Rider Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Ice Golem Earthquake Hog Rider Tornado The Log
Hog Rider
Ice Golem Earthquake The Log Mini P.E.K.K.A Tornado Executioner
Tornado
Executioner Earthquake Mini P.E.K.K.A Hog Rider The Log
Executioner
Tornado Ice Golem Hog Rider The Log
The Log
Hog Rider Earthquake Mini P.E.K.K.A Tornado Executioner

Defense Synergies 2 18

Skeletons
Ice Golem Earthquake Mini P.E.K.K.A Tornado Executioner The Log
Ice Golem
Skeletons Earthquake Mini P.E.K.K.A Tornado Executioner The Log
Earthquake
Skeletons Ice Golem Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
The Log Skeletons Ice Golem Earthquake Tornado Executioner
Hog Rider
Tornado
Executioner Skeletons Ice Golem Earthquake Mini P.E.K.K.A The Log
Executioner
Tornado Skeletons Ice Golem Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeletons Ice Golem Earthquake Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Executioner The Log
Mini P.E.K.K.A Skeletons Executioner The Log
Mini P.E.K.K.A Tornado Skeletons Executioner
Mini P.E.K.K.A Skeletons
Earthquake Mini P.E.K.K.A Tornado The Log
Tornado The Log Skeletons Earthquake Executioner
Tornado Executioner
Earthquake Ice Golem The Log
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Golem Mini P.E.K.K.A
Executioner Skeletons Ice Golem Earthquake Tornado The Log
Executioner Tornado
Mini P.E.K.K.A Skeletons Earthquake The Log
Executioner Earthquake Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Tornado Executioner
Tornado Executioner The Log
Earthquake Tornado Executioner The Log Ice Golem
Mini P.E.K.K.A Tornado
Earthquake Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem
Ice Golem Mini P.E.K.K.A Executioner The Log
Skeletons Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Ice Golem Tornado The Log
Skeletons Mini P.E.K.K.A Executioner
Executioner Skeletons Ice Golem Tornado
Mini P.E.K.K.A Skeletons Ice Golem
Mini P.E.K.K.A
Skeletons Ice Golem Mini P.E.K.K.A Tornado The Log
Skeletons
Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Skeletons Ice Golem Executioner
Executioner
Skeletons Ice Golem Mini P.E.K.K.A Tornado Executioner The Log
Executioner Ice Golem Earthquake Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem The Log
Tornado Executioner The Log
Earthquake The Log
Earthquake Ice Golem The Log
Executioner Earthquake The Log
Executioner Ice Golem Tornado
Earthquake Tornado Executioner The Log
Earthquake The Log Ice Golem Tornado Executioner
The Log Tornado
Mini P.E.K.K.A Tornado
Earthquake Tornado The Log
Tornado Executioner
Earthquake Ice Golem Executioner The Log
Earthquake
Earthquake Ice Golem The Log
Earthquake Executioner The Log
Earthquake Executioner The Log
Earthquake Tornado
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Executioner The Log
Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Ice Golem Earthquake Tornado The Log Executioner
The Log Earthquake Tornado Executioner
Tornado The Log
Tornado The Log
Ice Golem Tornado Executioner
Mini P.E.K.K.A
Earthquake The Log
Earthquake The Log
Earthquake
Tornado Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Ice Golem Earthquake Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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