My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Elite Barbarians Goblin Barrel Executioner Ice Wizard
The Log
Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Elite Barbarians Hog Rider Goblin Barrel Executioner Ice Wizard
Fireball
Minions Elite Barbarians Hog Rider Goblin Barrel Executioner Ice Wizard
Poison
Minions Executioner Ice Wizard
Lightning
Elite Barbarians Executioner Ice Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Ice Wizard Fireball Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians
Elite Barbarians
Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Minions Fireball The Log Elite Barbarians Goblin Barrel Executioner
Goblin Barrel
Hog Rider Ice Wizard
Executioner
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Executioner
Ice Wizard
Goblin Barrel

Defense Synergies 1 6

Minions
The Log Ice Wizard
Elite Barbarians
The Log
Fireball
The Log Ice Wizard
Hog Rider
Goblin Barrel
Executioner
The Log
The Log
Fireball Minions Elite Barbarians Executioner Ice Wizard
Ice Wizard
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
Elite Barbarians Minions Executioner The Log Ice Wizard
Minions Elite Barbarians Executioner Ice Wizard
Elite Barbarians Minions Ice Wizard
Elite Barbarians Fireball The Log
Fireball The Log Minions Executioner Ice Wizard
Minions Fireball Executioner Ice Wizard
Fireball The Log
Minions Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Minions Executioner Ice Wizard Fireball The Log
Minions Executioner Fireball Ice Wizard
Minions Elite Barbarians Fireball The Log Ice Wizard
Fireball Executioner Minions The Log
Elite Barbarians
Elite Barbarians Fireball The Log
Minions Elite Barbarians Fireball Executioner
Fireball Minions Elite Barbarians Executioner The Log Ice Wizard
Executioner The Log Minions Fireball Ice Wizard
Elite Barbarians
Minions Elite Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Executioner The Log
Minions Elite Barbarians The Log
Elite Barbarians Fireball The Log
Elite Barbarians Executioner
Fireball Executioner Minions Ice Wizard
Minions Elite Barbarians Fireball Ice Wizard
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Minions Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Minions Fireball Executioner The Log
Minions Executioner Elite Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Minions Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log
Minions Elite Barbarians Fireball
Fireball The Log
Fireball Executioner
Elite Barbarians Fireball Executioner The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions
Fireball Executioner The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Ice Wizard
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Executioner Ice Wizard
Minions Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner
Minions Elite Barbarians Fireball The Log
Fireball Executioner
Fireball Executioner The Log

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