My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Inferno Dragon
Giant Snowball
Battle Ram Guards Princess Inferno Dragon
Zap
Battle Ram Guards Princess Inferno Dragon
Barbarian Barrel
Knight Battle Ram Guards Executioner Princess
The Log
Battle Ram Guards Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Knight Battle Ram Guards Executioner Princess Inferno Dragon
Fireball
Battle Ram Executioner Princess Inferno Dragon
Poison
Guards Executioner Princess
Lightning
Knight Battle Ram Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards Executioner Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Princess Fireball Battle Ram Inferno Dragon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Princess Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Executioner Princess Fireball
Fireball
Golem Knight Battle Ram Princess
Battle Ram
Knight Fireball Princess
Guards
Executioner
Knight Golem
Golem
Fireball Executioner
Princess
Knight Fireball Battle Ram
Inferno Dragon

Defense Synergies 2 4

Knight
Executioner Princess Fireball
Fireball
Knight Princess
Battle Ram
Guards
Executioner Princess
Executioner
Knight Guards
Golem
Princess
Knight Fireball Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Inferno Dragon Knight Executioner
Knight Executioner Inferno Dragon
Inferno Dragon Knight Guards
Fireball Princess
Fireball Guards Executioner
Inferno Dragon Fireball Executioner Princess
Fireball
Inferno Dragon Princess
Knight Guards
Guards Executioner Knight Fireball Princess
Executioner Inferno Dragon Fireball Princess
Knight Fireball Guards
Fireball Executioner Guards Princess
Inferno Dragon Knight
Fireball Inferno Dragon
Knight Fireball Executioner
Fireball Knight Guards Executioner
Executioner Knight Fireball Guards Princess Inferno Dragon
Inferno Dragon
Knight Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Executioner Inferno Dragon
Guards Knight
Guards Knight Fireball
Knight Guards Executioner Inferno Dragon
Fireball Executioner Princess
Guards Knight Fireball
Knight Inferno Dragon
Knight Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards
Fireball Guards
Knight Fireball Guards Executioner
Fireball Executioner Princess
Guards Knight Fireball Executioner Inferno Dragon
Executioner Fireball Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Guards
Fireball Executioner Princess
Fireball
Knight Fireball Guards
Fireball Executioner
Fireball Executioner Princess
Executioner Princess
Fireball Executioner Princess
Fireball
Fireball Guards
Knight Fireball Princess
Fireball Executioner Princess
Knight Fireball Executioner Princess
Fireball Princess
Princess Fireball
Fireball Executioner Princess
Fireball Executioner Princess
Fireball
Fireball Executioner Princess
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Executioner Princess
Inferno Dragon
Fireball Executioner Princess
Fireball Princess
Fireball
Fireball Executioner Princess
Fireball Guards
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Guards Princess
Fireball Executioner Princess
Fireball
Fireball Knight Executioner Princess
Fireball Executioner Princess
Fireball
Executioner
Fireball Guards Princess
Fireball Executioner Princess
Fireball Executioner Princess

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