My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Fire Spirit Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Executioner Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Balloon Executioner Inferno Dragon Lumberjack
Fireball
Balloon Executioner Inferno Dragon Lumberjack
Poison
Balloon Executioner
Lightning
Knight Balloon Executioner Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Tornado Inferno Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Balloon Inferno Dragon Lumberjack
Zap
Tornado Balloon Fire Spirit Knight Executioner Lumberjack
Knight
Balloon Executioner Fire Spirit Zap Lumberjack
Tornado
Zap Executioner Balloon
Balloon
Zap Knight Lumberjack Fire Spirit Tornado Executioner
Executioner
Knight Tornado Zap Balloon
Inferno Dragon
Fire Spirit
Lumberjack
Balloon Fire Spirit Zap Knight

Defense Synergies 3 11

Fire Spirit
Knight Zap Tornado
Zap
Fire Spirit Knight Tornado Executioner Inferno Dragon Lumberjack
Knight
Fire Spirit Executioner Zap Tornado Lumberjack
Tornado
Executioner Fire Spirit Zap Knight Inferno Dragon
Balloon
Executioner
Knight Tornado Zap Lumberjack
Inferno Dragon
Zap Tornado
Lumberjack
Zap Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Inferno Dragon Lumberjack Zap Knight Executioner
Tornado Lumberjack Fire Spirit Knight Executioner Inferno Dragon
Inferno Dragon Lumberjack Knight
Tornado Lumberjack
Tornado Fire Spirit Zap Executioner Lumberjack
Tornado Inferno Dragon Fire Spirit Zap Executioner
Zap
Inferno Dragon Tornado Lumberjack
Knight Tornado Fire Spirit Lumberjack
Executioner Zap Knight Tornado Lumberjack
Executioner Inferno Dragon Zap Tornado
Lumberjack Fire Spirit Zap Knight
Fire Spirit Executioner Zap Tornado Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Zap Inferno Dragon Lumberjack
Knight Tornado Executioner Lumberjack
Fire Spirit Zap Knight Tornado Executioner Lumberjack
Zap Tornado Executioner Fire Spirit Knight Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Fire Spirit Knight Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Knight Executioner Inferno Dragon Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight Tornado
Knight Executioner Inferno Dragon Lumberjack
Fire Spirit Executioner Zap Tornado
Knight Lumberjack
Knight Inferno Dragon Lumberjack
Zap Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Zap Tornado
Knight Executioner Lumberjack
Executioner
Zap Knight Tornado Executioner Inferno Dragon Lumberjack
Executioner Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado
Fire Spirit Tornado Lumberjack
Zap Knight Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Fire Spirit Zap Executioner
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Inferno Dragon
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Zap
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Tornado Executioner
Knight Executioner Lumberjack
Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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