My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Executioner
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Executioner
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Witch Executioner
Poison
Inferno Tower Wizard Witch Executioner
Lightning
Elite Barbarians Inferno Tower Wizard Witch Executioner
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Inferno Tower Wizard Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Hog Rider Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Fireball The Log Elite Barbarians Wizard Witch Executioner
Inferno Tower
Wizard
Elite Barbarians Hog Rider
Witch
Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Executioner

Defense Synergies 2 6

Elite Barbarians
Wizard The Log
Fireball
The Log Inferno Tower
Hog Rider
Inferno Tower
The Log Fireball
Wizard
Elite Barbarians The Log
Witch
The Log
Executioner
The Log
The Log
Fireball Inferno Tower Elite Barbarians Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Executioner The Log
Elite Barbarians Inferno Tower Witch Executioner The Log
Inferno Tower Witch Elite Barbarians Executioner
Elite Barbarians Inferno Tower Witch
Elite Barbarians Fireball The Log
Fireball The Log Executioner
Inferno Tower Fireball Wizard Witch Executioner
Fireball Inferno Tower The Log
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower
Witch Executioner Fireball Wizard The Log
Inferno Tower Executioner Fireball Wizard Witch
Inferno Tower Elite Barbarians Fireball Wizard Witch The Log
Fireball Wizard Executioner Witch The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball The Log
Wizard Elite Barbarians Fireball Inferno Tower Witch Executioner
Fireball Elite Barbarians Wizard Witch Executioner The Log
Wizard Witch Executioner The Log Fireball
Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Witch
Fireball Elite Barbarians Wizard Executioner The Log
Elite Barbarians Inferno Tower Witch The Log
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians Witch Executioner
Fireball Wizard Executioner Witch
Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Elite Barbarians
Elite Barbarians Fireball Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower Wizard Witch Executioner
Wizard Fireball Witch Executioner
Elite Barbarians Inferno Tower Witch Fireball Executioner The Log
Executioner Elite Barbarians Fireball Inferno Tower Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Wizard Executioner The Log
Fireball Wizard Executioner Witch
Wizard Witch Executioner The Log
Fireball The Log Wizard Executioner
Fireball The Log Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard Witch Executioner The Log
Fireball Wizard Executioner The Log
Fireball
Fireball Wizard Executioner The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch Executioner
Witch
Fireball The Log Wizard Witch Executioner
Fireball Wizard Witch The Log
Fireball The Log
Elite Barbarians Fireball Wizard Witch Executioner
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Witch
Fireball Wizard Witch Executioner
The Log Fireball
Fireball Wizard Executioner
The Log Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball Witch The Log
Fireball Witch Executioner
Fireball Witch Executioner The Log

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