My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Executioner
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Skeleton Army Executioner
Poison
Goblin Gang Skeleton Army Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tornado Hog Rider Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Tornado

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang Lightning Tornado Executioner
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Tornado Goblin Gang Executioner

Defense Synergies 2 8

Zap
Goblin Gang Skeleton Army Tornado Executioner P.E.K.K.A
Goblin Gang
Zap Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Zap Goblin Gang Executioner
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap Skeleton Army
Lightning
P.E.K.K.A
Tornado Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner
Skeleton Army P.E.K.K.A Zap Goblin Gang Executioner
Goblin Gang Skeleton Army Tornado P.E.K.K.A Executioner Lightning
Skeleton Army P.E.K.K.A Goblin Gang
Lightning Skeleton Army Tornado P.E.K.K.A
Goblin Gang Skeleton Army Tornado Zap Executioner
Tornado Lightning Zap Goblin Gang Executioner
Lightning Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Executioner Zap Tornado
Executioner Zap Goblin Gang Tornado
Skeleton Army P.E.K.K.A Zap Goblin Gang Lightning
Skeleton Army Executioner Zap Goblin Gang Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Tornado Zap Goblin Gang Lightning P.E.K.K.A
Goblin Gang Skeleton Army Tornado Executioner P.E.K.K.A
Zap Goblin Gang Skeleton Army Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A Tornado
Goblin Gang Skeleton Army Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap P.E.K.K.A
Zap Goblin Gang Executioner Lightning
Goblin Gang Skeleton Army P.E.K.K.A Zap Lightning
Goblin Gang Skeleton Army Lightning P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Skeleton Army Executioner
Executioner Zap Goblin Gang Tornado
Goblin Gang Skeleton Army P.E.K.K.A Lightning
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A Zap Tornado
Skeleton Army Lightning P.E.K.K.A Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Zap Tornado Executioner Lightning P.E.K.K.A
Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner
Lightning
Lightning
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Goblin Gang Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Zap Tornado Executioner Lightning
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner
Zap Lightning
Lightning
Lightning Zap
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Goblin Gang Skeleton Army
Lightning Zap Tornado Executioner
Lightning Goblin Gang Executioner
Zap Executioner Lightning
Lightning Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado Lightning
Zap Tornado Executioner Lightning
Lightning Zap Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: