My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Musketeer
Zap
Bandit
Barbarian Barrel
Elite Barbarians Musketeer Executioner Bandit
The Log
Elite Barbarians Musketeer Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Executioner Bandit
Fireball
Elite Barbarians Musketeer Executioner Bandit
Poison
Musketeer Executioner
Lightning
Elite Barbarians Musketeer Executioner Bandit
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Fireball Musketeer Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball The Log Bandit
Fireball
Golem Elite Barbarians The Log
Musketeer
Golem The Log Bandit
Rage
Elite Barbarians
Executioner
Golem The Log Bandit
Golem
Fireball Musketeer Executioner The Log Bandit
The Log
Elite Barbarians Fireball Musketeer Executioner Golem Bandit
Bandit
Elite Barbarians Musketeer Executioner Golem The Log

Defense Synergies 2 7

Elite Barbarians
The Log
Fireball
The Log Musketeer Bandit
Musketeer
The Log Fireball Bandit
Rage
Executioner
The Log Bandit
Golem
The Log
Fireball Musketeer Elite Barbarians Executioner Bandit
Bandit
Fireball Musketeer Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner The Log
Elite Barbarians Musketeer Executioner The Log Bandit
Elite Barbarians Musketeer Executioner Bandit
Elite Barbarians Musketeer Bandit
Elite Barbarians Fireball The Log
Fireball The Log Musketeer Executioner Bandit
Musketeer Fireball Executioner
Fireball Musketeer The Log Bandit
Elite Barbarians Musketeer
Elite Barbarians Musketeer Bandit
Executioner Fireball Musketeer The Log Bandit
Musketeer Executioner Fireball
Elite Barbarians Fireball Musketeer The Log Bandit
Fireball Executioner The Log
Elite Barbarians Bandit
Elite Barbarians Fireball The Log Bandit
Elite Barbarians Fireball Musketeer Executioner
Fireball Elite Barbarians Musketeer Executioner The Log Bandit
Executioner The Log Fireball Musketeer Bandit
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Bandit
Fireball Bandit Elite Barbarians Musketeer Executioner The Log
Bandit Elite Barbarians Musketeer The Log
Elite Barbarians Fireball Musketeer The Log Bandit
Elite Barbarians Musketeer Executioner Bandit
Fireball Executioner Musketeer
Elite Barbarians Fireball Musketeer Bandit
Elite Barbarians
Elite Barbarians Fireball The Log Bandit
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Executioner Bandit
Fireball Musketeer Executioner
Elite Barbarians Fireball Musketeer Executioner The Log
Executioner Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Musketeer Executioner The Log Bandit
Fireball The Log Bandit
Fireball Musketeer The Log
Fireball Executioner The Log
Fireball Executioner Musketeer
Musketeer Executioner The Log
Fireball The Log Executioner
Fireball The Log Bandit
Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Executioner
Elite Barbarians Fireball Musketeer Executioner The Log Bandit
Fireball Musketeer Bandit
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Executioner The Log Bandit
Fireball Musketeer Executioner The Log Bandit
Fireball
Fireball Musketeer Executioner The Log Bandit
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Executioner
Fireball The Log Musketeer Executioner Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Elite Barbarians Fireball Musketeer Executioner
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log Bandit
Fireball
Fireball The Log
Fireball Musketeer Bandit
Fireball Musketeer Executioner
The Log Fireball
Fireball Musketeer Executioner
The Log Fireball Musketeer Executioner
Fireball
Elite Barbarians Musketeer Executioner
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Executioner
Fireball Musketeer Executioner The Log Bandit

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