My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Executioner Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Cannon Cart Inferno Dragon
Giant Snowball
Skeletons Barbarians Goblin Hut Wall Breakers Inferno Dragon
Zap
Skeletons Goblin Hut Wall Breakers Cannon Cart Inferno Dragon
Barbarian Barrel
Skeletons Barbarians Goblin Hut Wall Breakers Executioner Cannon Cart
The Log
Skeletons Barbarians Goblin Hut Wall Breakers Cannon Cart
Earthquake
Skeletons Barbarians Goblin Hut
Arrows
Skeletons Goblin Hut Wall Breakers
Royal Delivery
Skeletons Barbarians Goblin Hut Wall Breakers Executioner Cannon Cart Inferno Dragon
Fireball
Barbarians Goblin Hut Wall Breakers Executioner Cannon Cart Inferno Dragon
Poison
Barbarians Goblin Hut Executioner
Lightning
Goblin Hut Executioner Cannon Cart Inferno Dragon
Rocket
Barbarians Goblin Hut Executioner Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Inferno Dragon Barbarians Goblin Hut Executioner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers The Log Inferno Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Goblin Hut
Cannon Cart The Log
Wall Breakers
The Log
Executioner
The Log
Cannon Cart
The Log Goblin Hut
The Log
Cannon Cart Goblin Hut Wall Breakers Executioner
Inferno Dragon

Defense Synergies 0 9

Skeletons
Goblin Hut Executioner Cannon Cart The Log Inferno Dragon
Barbarians
Goblin Hut
Skeletons Cannon Cart
Wall Breakers
Executioner
Skeletons Cannon Cart The Log
Cannon Cart
Skeletons Goblin Hut Executioner
The Log
Skeletons Executioner Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut Executioner The Log
Barbarians Inferno Dragon Skeletons Goblin Hut Executioner Cannon Cart The Log
Barbarians Goblin Hut Skeletons Executioner Cannon Cart Inferno Dragon
Barbarians Goblin Hut Inferno Dragon Skeletons Cannon Cart
Barbarians The Log
The Log Skeletons Executioner Cannon Cart
Inferno Dragon Goblin Hut Executioner
Barbarians Cannon Cart The Log
Barbarians Inferno Dragon Skeletons Goblin Hut
Skeletons Barbarians Cannon Cart
Barbarians Executioner Skeletons Goblin Hut Cannon Cart The Log
Executioner Inferno Dragon Goblin Hut
Barbarians Goblin Hut Skeletons Cannon Cart The Log
Executioner Barbarians Goblin Hut Cannon Cart The Log
Barbarians Inferno Dragon Goblin Hut Cannon Cart
Barbarians Goblin Hut The Log Inferno Dragon
Barbarians Skeletons Goblin Hut Executioner Cannon Cart
Barbarians Goblin Hut Executioner Cannon Cart The Log
Executioner The Log Barbarians Goblin Hut Cannon Cart Inferno Dragon
Barbarians Goblin Hut Cannon Cart Inferno Dragon
Barbarians Executioner Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Goblin Hut Cannon Cart
Executioner Cannon Cart The Log Inferno Dragon
Barbarians Skeletons Goblin Hut Cannon Cart The Log
Barbarians Cannon Cart The Log
Barbarians Skeletons Goblin Hut Executioner Cannon Cart Inferno Dragon
Executioner Skeletons Goblin Hut
Skeletons Barbarians Goblin Hut Cannon Cart
Barbarians Cannon Cart Inferno Dragon
Skeletons Barbarians Goblin Hut Cannon Cart The Log Inferno Dragon
Skeletons Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Goblin Hut Cannon Cart
Barbarians The Log
Barbarians Cannon Cart Skeletons Executioner
Barbarians Executioner Cannon Cart
Barbarians Goblin Hut Skeletons Executioner Cannon Cart The Log Inferno Dragon
Executioner Barbarians Goblin Hut Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
Goblin Hut Cannon Cart The Log
Cannon Cart Barbarians The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log
Cannon Cart The Log
Executioner
Goblin Hut Executioner Cannon Cart The Log
Cannon Cart
Goblin Hut Cannon Cart The Log
Goblin Hut Executioner Cannon Cart The Log
Goblin Hut Executioner Cannon Cart The Log
Executioner The Log
The Log
The Log
The Log
Barbarians Cannon Cart The Log
The Log Executioner
Inferno Dragon
The Log Executioner
The Log
The Log
Executioner
Goblin Hut
The Log
The Log
Barbarians Goblin Hut Cannon Cart
Executioner
The Log
Executioner Cannon Cart
The Log Executioner
Executioner Cannon Cart
The Log
Executioner
Executioner Cannon Cart The Log

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