My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Knight Goblin Gang Battle Ram Executioner
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Battle Ram Baby Dragon Executioner
Fireball
Goblin Gang Battle Ram Baby Dragon Executioner
Poison
Goblin Gang Executioner
Lightning
Knight Battle Ram Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Fireball Battle Ram Baby Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Knight Baby Dragon Executioner
Knight
Goblin Gang Battle Ram Baby Dragon Executioner Zap Fireball
Goblin Gang
Knight Battle Ram Baby Dragon
Fireball
Zap Tornado Knight Battle Ram Baby Dragon
Battle Ram
Zap Knight Goblin Gang Fireball Tornado Baby Dragon
Tornado
Zap Fireball Baby Dragon Executioner Battle Ram
Baby Dragon
Knight Tornado Zap Goblin Gang Fireball Battle Ram
Executioner
Knight Tornado Zap

Defense Synergies 5 9

Zap
Fireball Knight Goblin Gang Tornado Baby Dragon Executioner
Knight
Goblin Gang Executioner Zap Fireball Tornado Baby Dragon
Goblin Gang
Knight Zap
Fireball
Zap Tornado Knight
Battle Ram
Tornado
Fireball Executioner Zap Knight Baby Dragon
Baby Dragon
Zap Knight Tornado
Executioner
Knight Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Baby Dragon Executioner
Zap Knight Goblin Gang Executioner
Goblin Gang Tornado Knight Executioner
Knight Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Zap Baby Dragon Executioner
Tornado Zap Goblin Gang Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon
Goblin Gang Tornado
Knight Goblin Gang Tornado
Goblin Gang Executioner Zap Knight Fireball Tornado Baby Dragon
Executioner Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Knight Goblin Gang Fireball
Fireball Executioner Zap Goblin Gang Tornado Baby Dragon
Knight Goblin Gang
Tornado Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Tornado Executioner
Fireball Zap Knight Goblin Gang Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Knight Fireball
Tornado
Goblin Gang Knight Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Baby Dragon Executioner
Goblin Gang Zap Knight
Goblin Gang Zap Knight Fireball Tornado
Knight Goblin Gang Executioner
Fireball Executioner Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Knight Fireball
Knight
Zap Knight Fireball Tornado Baby Dragon
Goblin Gang
Knight
Zap Fireball Tornado
Knight Goblin Gang Fireball Executioner
Fireball Baby Dragon Executioner
Goblin Gang Zap Knight Fireball Tornado Baby Dragon Executioner
Executioner Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Tornado Baby Dragon Executioner
Fireball Baby Dragon
Knight Fireball
Fireball Executioner Zap Baby Dragon
Fireball Executioner Zap Tornado Baby Dragon
Tornado Baby Dragon Executioner
Fireball Zap Tornado Baby Dragon Executioner
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado Baby Dragon Executioner
Knight Fireball Baby Dragon Executioner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Tornado
Zap Fireball Baby Dragon Executioner
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Executioner
Fireball Zap Tornado Baby Dragon Executioner
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Tornado Baby Dragon Executioner
Fireball
Fireball Knight Goblin Gang Baby Dragon Executioner
Zap Fireball Baby Dragon Executioner
Zap Fireball Tornado
Executioner
Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Fireball Tornado Executioner
Zap Fireball Tornado Baby Dragon Executioner

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