My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Ice Golem Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Wizard Executioner Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Rascals Wizard Executioner Giant Skeleton
The Log
Archers Rascals Giant Skeleton Ram Rider
Earthquake
Archers
Arrows
Archers Rascals
Royal Delivery
Archers Rascals Wizard Executioner Giant Skeleton Ram Rider
Fireball
Archers Rascals Wizard Executioner Ram Rider
Poison
Archers Rascals Wizard Executioner
Lightning
Ice Golem Wizard Executioner Ram Rider
Rocket
Rascals Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Rascals Wizard Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Archers Rascals

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Ice Golem Executioner Giant Skeleton
Archers
Ice Golem Zap Giant Skeleton Ram Rider
Rascals
Ram Rider
Ice Golem
Archers Zap Executioner Ram Rider
Wizard
Giant Skeleton Ram Rider
Executioner
Zap Ice Golem
Giant Skeleton
Zap Archers Wizard
Ram Rider
Zap Archers Rascals Ice Golem Wizard

Defense Synergies 1 13

Zap
Archers Rascals Ice Golem Executioner Giant Skeleton Ram Rider
Archers
Ice Golem Zap Rascals Giant Skeleton
Rascals
Zap Archers
Ice Golem
Archers Zap Wizard Executioner Giant Skeleton
Wizard
Ice Golem Giant Skeleton
Executioner
Zap Ice Golem Giant Skeleton
Giant Skeleton
Zap Archers Ice Golem Wizard Executioner
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard Executioner Ram Rider
Zap Rascals Executioner Ram Rider
Ram Rider Archers Rascals Executioner Giant Skeleton
Rascals Ram Rider
Giant Skeleton
Zap Archers Rascals Executioner
Ram Rider Zap Archers Rascals Wizard Executioner
Zap Rascals Ice Golem Giant Skeleton Ram Rider
Rascals
Archers Rascals Ice Golem Giant Skeleton
Archers Executioner Zap Rascals Ice Golem Wizard Giant Skeleton Ram Rider
Executioner Zap Archers Rascals Wizard Ram Rider
Zap Rascals Wizard Giant Skeleton Ram Rider
Wizard Executioner Zap Rascals
Rascals Ram Rider
Zap Rascals Ram Rider
Wizard Rascals Executioner
Zap Archers Rascals Wizard Executioner Ram Rider
Zap Wizard Executioner Archers Rascals Ice Golem Giant Skeleton Ram Rider
Ram Rider
Rascals Wizard Archers Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers Ice Golem Giant Skeleton
Zap Archers Ice Golem Wizard Executioner
Giant Skeleton Zap Rascals Ice Golem Ram Rider
Giant Skeleton Zap Rascals Ice Golem Ram Rider
Giant Skeleton Rascals Executioner Ram Rider
Wizard Executioner Zap Archers Rascals Ice Golem Ram Rider
Rascals Archers Ice Golem Giant Skeleton Ram Rider
Giant Skeleton Rascals
Zap Giant Skeleton Ice Golem
Rascals Giant Skeleton
Zap Giant Skeleton
Rascals Giant Skeleton Ice Golem Wizard Executioner Ram Rider
Wizard Archers Rascals Executioner
Rascals Zap Archers Ice Golem Executioner Giant Skeleton
Executioner Zap Archers Rascals Ice Golem Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Giant Skeleton
Zap Executioner Ram Rider
Giant Skeleton
Rascals Ice Golem Giant Skeleton
Wizard Executioner Zap
Wizard Executioner Zap Ice Golem Ram Rider
Archers Wizard Executioner
Zap Ice Golem Wizard Executioner Ram Rider
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Archers Wizard Executioner
Ice Golem Executioner
Zap Ice Golem
Zap Wizard Executioner
Wizard Executioner
Zap Archers Wizard Executioner
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Ice Golem Wizard Executioner
Zap Wizard Executioner Ram Rider
Zap Wizard Ram Rider
Zap
Zap Archers Ice Golem Wizard Executioner
Zap Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Archers
Zap Archers Wizard Executioner Ram Rider
Rascals Wizard Executioner
Zap Ice Golem Wizard Executioner
Zap Giant Skeleton
Executioner
Zap Rascals Giant Skeleton
Zap Executioner
Zap Executioner Giant Skeleton

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