My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Inferno Dragon Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Clone Bandit Night Witch
Giant Snowball
Fire Spirit Clone Night Witch
Zap
Fire Spirit Clone Bandit Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Clone Executioner Bandit Electro Wizard Night Witch
The Log
Fire Spirit Elite Barbarians Clone Bandit
Earthquake
Clone
Arrows
Fire Spirit Clone Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Clone Executioner Bandit Electro Wizard Night Witch
Fireball
Elite Barbarians Clone Executioner Bandit Electro Wizard Night Witch
Poison
Clone Executioner Electro Wizard Night Witch
Lightning
Elite Barbarians Executioner Bandit Electro Wizard Night Witch
Rocket
Elite Barbarians Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Bandit Electro Wizard Night Witch Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Clone Bandit Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Bandit
Elite Barbarians
Fire Spirit Bandit
Giant
Night Witch Fire Spirit Executioner Bandit Electro Wizard
Clone
Night Witch Electro Wizard
Executioner
Giant Bandit
Bandit
Fire Spirit Elite Barbarians Giant Executioner Electro Wizard
Electro Wizard
Giant Clone Bandit
Night Witch
Giant Clone

Defense Synergies 0 4

Fire Spirit
Electro Wizard
Elite Barbarians
Giant
Clone
Executioner
Bandit
Bandit
Executioner Electro Wizard
Electro Wizard
Fire Spirit Bandit Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians Executioner Bandit Electro Wizard Night Witch
Fire Spirit Elite Barbarians Executioner Bandit Electro Wizard Night Witch
Elite Barbarians Night Witch Bandit Electro Wizard
Elite Barbarians
Fire Spirit Executioner Bandit Electro Wizard Night Witch
Electro Wizard Fire Spirit Executioner Night Witch
Bandit Electro Wizard
Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Bandit Electro Wizard Night Witch
Executioner Electro Wizard Bandit Night Witch
Executioner Electro Wizard Night Witch
Night Witch Fire Spirit Elite Barbarians Bandit Electro Wizard
Fire Spirit Executioner Electro Wizard Night Witch
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Executioner Electro Wizard Night Witch
Fire Spirit Elite Barbarians Executioner Bandit Electro Wizard Night Witch
Executioner Fire Spirit Bandit Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Elite Barbarians Executioner Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Executioner
Bandit Elite Barbarians Electro Wizard
Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians Executioner Bandit Night Witch
Fire Spirit Executioner Electro Wizard
Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians
Electro Wizard Elite Barbarians Bandit
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Executioner Bandit Night Witch
Executioner
Elite Barbarians Electro Wizard Executioner Night Witch
Executioner Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Electro Wizard
Bandit
Executioner Fire Spirit
Executioner Fire Spirit
Fire Spirit Executioner
Fire Spirit Executioner
Bandit
Fire Spirit Elite Barbarians Electro Wizard Night Witch
Bandit Electro Wizard
Fire Spirit Executioner
Fire Spirit Elite Barbarians Executioner Bandit
Bandit
Elite Barbarians
Executioner Bandit
Executioner Bandit
Night Witch
Fire Spirit Executioner Bandit Electro Wizard
Fire Spirit
Night Witch
Fire Spirit Executioner
Executioner Bandit Electro Wizard
Bandit
Bandit
Elite Barbarians Fire Spirit Executioner Electro Wizard Night Witch
Electro Wizard
Elite Barbarians Night Witch
Bandit Night Witch
Electro Wizard
Electro Wizard Fire Spirit Bandit Night Witch
Fire Spirit Executioner Electro Wizard
Executioner Electro Wizard
Executioner
Elite Barbarians Executioner
Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Bandit Electro Wizard

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