My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army Executioner
The Log
Barbarians Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Hog Rider Skeleton Army Executioner
Fireball
Minions Barbarians Hog Rider Skeleton Army Executioner
Poison
Minions Barbarians Skeleton Army Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Fireball Hog Rider Freeze Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze The Log
Hog Rider
Minions Fireball Freeze The Log Barbarians Executioner
Skeleton Army
Freeze
Hog Rider Fireball
Executioner
Hog Rider The Log
The Log
Hog Rider Fireball Executioner

Defense Synergies 1 8

Minions
Freeze The Log
Barbarians
Skeleton Army
Fireball
The Log Freeze
Hog Rider
Skeleton Army
Barbarians Freeze Executioner The Log
Freeze
Minions Fireball Skeleton Army
Executioner
Skeleton Army The Log
The Log
Fireball Minions Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
Barbarians Skeleton Army Minions Executioner The Log
Barbarians Skeleton Army Minions Freeze Executioner
Barbarians Skeleton Army Minions
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army Freeze The Log Minions Executioner
Minions Fireball Freeze Executioner
Barbarians Fireball The Log
Barbarians Minions Skeleton Army
Skeleton Army Barbarians
Minions Barbarians Skeleton Army Executioner Fireball Freeze The Log
Minions Executioner Fireball
Barbarians Skeleton Army Minions Fireball Freeze The Log
Fireball Skeleton Army Executioner Minions Barbarians Freeze The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball Freeze The Log
Barbarians Minions Fireball Skeleton Army Executioner
Fireball Minions Barbarians Skeleton Army Executioner The Log
Freeze Executioner The Log Minions Barbarians Fireball
Barbarians
Skeleton Army Minions Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball Executioner The Log
Barbarians Skeleton Army Minions The Log
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Executioner
Fireball Executioner Minions Freeze
Skeleton Army Minions Barbarians Fireball
Barbarians Skeleton Army
Freeze Minions Barbarians Fireball Skeleton Army The Log
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Executioner
Barbarians Fireball Skeleton Army Executioner
Barbarians Skeleton Army Minions Fireball Freeze Executioner The Log
Minions Executioner Barbarians Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Executioner The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Executioner The Log
Fireball Executioner Minions Freeze
Executioner The Log
Fireball The Log Freeze Executioner
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Minions Fireball Freeze
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Freeze
Minions
Fireball Executioner The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Fireball Executioner
Minions Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Minions Barbarians Fireball Skeleton Army Freeze
Fireball Executioner
Freeze
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner
Minions Fireball Freeze The Log
Fireball Executioner
Fireball Freeze Executioner The Log

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