My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Wizard Executioner Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Balloon Executioner Electro Wizard
Fireball
Bomber Wizard Balloon Executioner Electro Wizard
Poison
Bomber Wizard Balloon Executioner Electro Wizard
Lightning
Wizard Balloon Executioner Electro Wizard
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Freeze Electro Wizard Wizard Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Freeze Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Wizard
Rage Balloon Mega Knight
Rage
Balloon Wizard Electro Wizard
Freeze
Balloon
Balloon
Rage Freeze Wizard Executioner Electro Wizard Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Rage Balloon Mega Knight
Mega Knight
Bomber Wizard Balloon Executioner Electro Wizard

Defense Synergies 0 8

Bomber
Electro Wizard
Wizard
Freeze Electro Wizard Mega Knight
Rage
Freeze
Wizard Electro Wizard Mega Knight
Balloon
Executioner
Mega Knight
Electro Wizard
Bomber Wizard Freeze Mega Knight
Mega Knight
Wizard Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner Electro Wizard
Bomber Executioner Electro Wizard Mega Knight
Mega Knight Bomber Freeze Executioner Electro Wizard
Bomber Electro Wizard Mega Knight
Bomber Mega Knight
Freeze Bomber Executioner Electro Wizard Mega Knight
Electro Wizard Wizard Freeze Executioner
Electro Wizard Mega Knight
Bomber Electro Wizard Mega Knight
Executioner Electro Wizard Bomber Wizard Freeze Mega Knight
Executioner Wizard Electro Wizard
Mega Knight Bomber Wizard Freeze Electro Wizard
Bomber Wizard Executioner Mega Knight Freeze Electro Wizard
Electro Wizard Mega Knight
Freeze Electro Wizard Mega Knight
Wizard Mega Knight Bomber Executioner Electro Wizard
Mega Knight Bomber Wizard Executioner Electro Wizard
Wizard Freeze Executioner Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Wizard Mega Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Bomber Wizard Executioner Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Executioner Mega Knight
Wizard Executioner Freeze Electro Wizard
Electro Wizard
Mega Knight
Freeze Electro Wizard Mega Knight
Mega Knight
Mega Knight Electro Wizard
Mega Knight Wizard Executioner
Wizard Bomber Executioner Mega Knight
Electro Wizard Bomber Freeze Executioner
Executioner Mega Knight Bomber Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner Electro Wizard
Freeze
Bomber Wizard Executioner Mega Knight
Wizard Executioner Freeze
Bomber Wizard Executioner
Wizard Freeze Executioner
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard Executioner
Executioner
Freeze
Bomber Wizard Executioner
Wizard Executioner Mega Knight
Freeze
Bomber
Bomber Wizard Executioner Electro Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Freeze Bomber Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard
Wizard Mega Knight
Wizard Executioner Electro Wizard
Electro Wizard Wizard Freeze
Bomber Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Freeze
Wizard Executioner Electro Wizard
Freeze
Wizard Executioner Electro Wizard Mega Knight
Bomber Wizard Executioner
Executioner Mega Knight
Freeze Electro Wizard
Executioner Electro Wizard
Freeze Executioner Electro Wizard Mega Knight

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