My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Mortar Royal Giant Witch
Barbarian Barrel
Mortar Witch Executioner Royal Ghost
The Log
Royal Giant Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Baby Dragon Witch Executioner Royal Ghost
Fireball
Mortar Hog Rider Baby Dragon Witch Executioner
Poison
Mortar Witch Executioner
Lightning
Mortar Baby Dragon Witch Executioner
Rocket
Mortar Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Freeze Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Mortar Hog Rider Baby Dragon Freeze Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Mortar Hog Rider Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Hog Rider Baby Dragon
Royal Giant
Mortar Hog Rider Baby Dragon Witch Executioner Royal Ghost
Hog Rider
Freeze Mortar Royal Giant Baby Dragon Witch Executioner
Baby Dragon
Mortar Royal Giant Hog Rider Witch
Freeze
Hog Rider
Witch
Royal Giant Hog Rider Baby Dragon Royal Ghost
Executioner
Royal Giant Hog Rider
Royal Ghost
Royal Giant Witch

Defense Synergies 0 3

Mortar
Baby Dragon
Royal Giant
Hog Rider
Baby Dragon
Mortar Witch
Freeze
Witch
Baby Dragon Royal Ghost
Executioner
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon Executioner
Mortar Witch Executioner
Mortar Witch Freeze Executioner
Witch Mortar
Freeze Baby Dragon Executioner Royal Ghost
Mortar Baby Dragon Freeze Witch Executioner
Baby Dragon
Witch Mortar
Royal Ghost
Witch Executioner Baby Dragon Freeze Royal Ghost
Executioner Baby Dragon Witch
Mortar Freeze Witch
Executioner Mortar Baby Dragon Freeze Witch Royal Ghost
Mortar
Mortar Freeze
Mortar Witch Executioner
Mortar Baby Dragon Witch Executioner Royal Ghost
Mortar Baby Dragon Freeze Witch Executioner Royal Ghost
Mortar
Royal Ghost Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost
Mortar Baby Dragon Executioner Royal Ghost
Witch
Witch Executioner
Executioner Baby Dragon Freeze Witch
Witch
Freeze Mortar Baby Dragon Witch
Witch
Witch
Witch Executioner
Baby Dragon Witch Executioner
Witch Mortar Baby Dragon Freeze Executioner
Executioner Baby Dragon Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon Freeze Royal Ghost
Mortar Baby Dragon Executioner Royal Ghost
Baby Dragon
Freeze
Executioner Mortar Baby Dragon
Executioner Baby Dragon Freeze Witch
Mortar Baby Dragon Witch Executioner
Baby Dragon Freeze Executioner
Mortar
Mortar
Baby Dragon Executioner
Mortar Baby Dragon Executioner
Mortar Baby Dragon Freeze
Mortar Baby Dragon
Mortar Baby Dragon Witch Executioner
Mortar Baby Dragon Executioner
Mortar Freeze
Mortar Baby Dragon Executioner
Mortar Baby Dragon Witch
Baby Dragon
Mortar Baby Dragon
Freeze Mortar Baby Dragon Witch Executioner
Witch
Mortar Baby Dragon Witch Executioner Royal Ghost
Mortar Baby Dragon Witch
Mortar Baby Dragon
Baby Dragon Witch Executioner
Freeze Witch
Mortar
Freeze
Freeze Witch
Baby Dragon Witch Executioner
Freeze
Baby Dragon Executioner
Mortar Baby Dragon Executioner
Executioner
Baby Dragon Freeze Witch
Witch Executioner
Mortar Baby Dragon Freeze Witch Executioner Royal Ghost

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