My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Clone Balloon Fisherman
Giant Snowball
Fire Spirit Archers Goblin Gang Clone Balloon Fisherman
Zap
Fire Spirit Archers Goblin Gang Clone Balloon Fisherman
Barbarian Barrel
Fire Spirit Archers Goblin Gang Clone Executioner
The Log
Fire Spirit Archers Goblin Gang Clone Fisherman
Earthquake
Archers Goblin Gang Clone
Arrows
Fire Spirit Archers Goblin Gang Clone
Royal Delivery
Fire Spirit Archers Goblin Gang Clone Balloon Executioner Fisherman
Fireball
Archers Goblin Gang Clone Balloon Executioner Fisherman
Poison
Archers Goblin Gang Clone Balloon Executioner Fisherman
Lightning
Balloon Executioner Fisherman
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Clone Fisherman Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Fisherman
Zap
Balloon Fire Spirit Archers Executioner Fisherman
Archers
Zap Balloon Fisherman
Goblin Gang
Clone Balloon
Clone
Balloon Goblin Gang
Balloon
Zap Clone Fire Spirit Archers Goblin Gang Executioner Fisherman
Executioner
Zap Balloon
Fisherman
Fire Spirit Zap Archers Balloon

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Archers Goblin Gang Executioner Fisherman
Archers
Zap Goblin Gang Fisherman
Goblin Gang
Zap Archers Fisherman
Clone
Balloon
Executioner
Zap
Fisherman
Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Zap Goblin Gang Executioner Fisherman
Goblin Gang Fisherman Fire Spirit Archers Executioner
Goblin Gang Fisherman
Goblin Gang Fire Spirit Zap Archers Executioner
Fire Spirit Zap Archers Goblin Gang Executioner
Zap
Goblin Gang Fisherman
Goblin Gang Fire Spirit Archers Fisherman
Archers Goblin Gang Executioner Zap Fisherman
Executioner Zap Archers Goblin Gang
Fire Spirit Zap Goblin Gang
Fire Spirit Executioner Zap Goblin Gang
Goblin Gang
Zap Goblin Gang Fisherman
Goblin Gang Executioner Fisherman
Fire Spirit Zap Archers Goblin Gang Executioner Fisherman
Zap Executioner Fire Spirit Archers Fisherman
Fisherman
Goblin Gang Fire Spirit Archers Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fisherman
Zap Archers Goblin Gang Executioner Fisherman
Goblin Gang Zap Fisherman
Goblin Gang Zap Fisherman
Goblin Gang Executioner Fisherman
Fire Spirit Executioner Zap Archers Goblin Gang
Goblin Gang Archers
Fisherman
Zap
Goblin Gang
Zap
Goblin Gang Executioner
Archers Executioner
Goblin Gang Zap Archers Executioner Fisherman
Executioner Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Fisherman
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Archers Executioner
Fire Spirit Zap Executioner
Zap Fisherman
Fire Spirit Goblin Gang Fisherman
Zap Fisherman
Fire Spirit Zap Archers Executioner
Fire Spirit Executioner Fisherman
Fisherman
Zap Fisherman
Zap Executioner
Executioner
Fisherman
Fire Spirit Zap Archers Executioner Fisherman
Fire Spirit Zap
Fisherman
Zap
Zap Fire Spirit Executioner
Fisherman
Zap Executioner Fisherman
Zap Fisherman
Zap Fisherman
Fire Spirit Zap Archers Executioner
Zap
Zap
Zap
Zap Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers Executioner
Goblin Gang Executioner
Zap Executioner
Zap
Executioner
Zap Goblin Gang
Zap Executioner
Zap Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: