My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Fire Spirit Guards Miner
Zap
Fire Spirit Guards Goblin Giant
Barbarian Barrel
Fire Spirit Guards Executioner Electro Wizard Magic Archer
The Log
Fire Spirit Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards Executioner Miner Electro Wizard Magic Archer
Fireball
Executioner Electro Wizard Magic Archer
Poison
Guards Executioner Electro Wizard Magic Archer
Lightning
Executioner Electro Wizard Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Miner Fireball Electro Wizard Magic Archer Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Guards Miner Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Giant
Fireball
Goblin Giant Miner Electro Wizard Magic Archer
Guards
Miner
Executioner
Miner
Goblin Giant
Fireball Fire Spirit Electro Wizard Magic Archer
Miner
Fire Spirit Guards Fireball Executioner Electro Wizard Magic Archer
Electro Wizard
Fireball Goblin Giant Miner Magic Archer
Magic Archer
Fireball Goblin Giant Miner Electro Wizard

Defense Synergies 1 9

Fire Spirit
Electro Wizard
Fireball
Goblin Giant Miner Electro Wizard
Guards
Executioner Electro Wizard Magic Archer
Executioner
Guards
Goblin Giant
Fireball Electro Wizard Magic Archer
Miner
Fireball
Electro Wizard
Fire Spirit Fireball Guards Goblin Giant Magic Archer
Magic Archer
Guards Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Goblin Giant Electro Wizard Magic Archer
Executioner Electro Wizard
Fire Spirit Executioner Electro Wizard
Guards Electro Wizard
Fireball
Fireball Fire Spirit Guards Executioner Electro Wizard Magic Archer
Electro Wizard Fire Spirit Fireball Executioner Magic Archer
Fireball Goblin Giant Electro Wizard Magic Archer
Guards Fire Spirit Miner Electro Wizard
Guards Executioner Electro Wizard Fireball Goblin Giant Magic Archer
Executioner Fireball Electro Wizard Magic Archer
Fire Spirit Fireball Guards Electro Wizard
Fire Spirit Fireball Executioner Guards Electro Wizard Magic Archer
Electro Wizard
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fire Spirit Fireball Guards Executioner Electro Wizard Magic Archer
Executioner Fire Spirit Fireball Guards Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Fireball Guards Executioner Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard Executioner Miner Magic Archer
Guards Goblin Giant Electro Wizard
Guards Fireball Goblin Giant Electro Wizard
Guards Executioner Goblin Giant
Fire Spirit Fireball Executioner Goblin Giant Electro Wizard Magic Archer
Guards Fireball Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Fireball Magic Archer
Guards Goblin Giant
Guards
Fireball Guards Goblin Giant Electro Wizard
Fireball Guards Executioner Goblin Giant
Fireball Executioner Magic Archer
Guards Electro Wizard Fireball Executioner Goblin Giant Magic Archer
Executioner Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Executioner Miner Electro Wizard Magic Archer
Fireball Goblin Giant Miner Magic Archer
Fireball Guards
Fireball Executioner Fire Spirit Magic Archer
Fireball Executioner Fire Spirit Goblin Giant Magic Archer
Fire Spirit Executioner Magic Archer
Fireball Fire Spirit Executioner Magic Archer
Fireball Miner
Fire Spirit Fireball Guards Electro Wizard
Miner Fireball Electro Wizard Magic Archer
Fireball Fire Spirit Executioner Magic Archer
Fire Spirit Fireball Executioner Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Magic Archer Fireball Executioner
Fireball
Fire Spirit Fireball Executioner Electro Wizard Magic Archer
Fire Spirit Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fire Spirit Fireball Executioner Magic Archer
Fireball Miner Executioner Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fire Spirit Fireball Executioner Electro Wizard Magic Archer
Electro Wizard Fireball Guards
Fireball
Fireball Miner Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fire Spirit Fireball Guards Magic Archer
Fireball Fire Spirit Executioner Electro Wizard Magic Archer
Fireball
Fireball Miner Executioner Electro Wizard Magic Archer
Fireball Executioner Magic Archer
Fireball
Executioner
Fireball Guards Electro Wizard Magic Archer
Fireball Executioner Electro Wizard Magic Archer
Fireball Executioner Goblin Giant Miner Electro Wizard Magic Archer

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