My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Executioner Ice Wizard Royal Ghost
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner Miner Ice Wizard Royal Ghost
Fireball
Goblin Gang Executioner Ice Wizard
Poison
Goblin Gang Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Ice Wizard Royal Ghost Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Miner Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Giant Royal Ghost
Royal Giant
Fireball Miner Ice Wizard Goblin Gang Executioner The Log Royal Ghost
Fireball
Royal Giant The Log Miner
Executioner
Royal Giant The Log Miner
The Log
Royal Giant Fireball Executioner Miner
Miner
Goblin Gang Royal Giant Fireball Executioner The Log Royal Ghost
Ice Wizard
Royal Giant
Royal Ghost
Goblin Gang Royal Giant Miner

Defense Synergies 1 9

Goblin Gang
The Log Miner Ice Wizard
Royal Giant
Fireball
The Log Miner Ice Wizard
Executioner
The Log
The Log
Fireball Goblin Gang Executioner Miner Ice Wizard Royal Ghost
Miner
Goblin Gang Fireball The Log
Ice Wizard
Goblin Gang Fireball The Log
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Goblin Gang Executioner The Log Ice Wizard
Goblin Gang Executioner Ice Wizard
Goblin Gang Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Executioner Ice Wizard Royal Ghost
Goblin Gang Fireball Executioner Ice Wizard
Fireball The Log
Goblin Gang Ice Wizard
Goblin Gang Miner Ice Wizard Royal Ghost
Goblin Gang Executioner Ice Wizard Fireball The Log Royal Ghost
Executioner Goblin Gang Fireball Ice Wizard
Goblin Gang Fireball The Log Ice Wizard
Fireball Executioner Goblin Gang The Log Royal Ghost
Goblin Gang
Goblin Gang Fireball The Log
Goblin Gang Fireball Executioner
Fireball Goblin Gang Executioner The Log Ice Wizard Royal Ghost
Executioner The Log Fireball Ice Wizard Royal Ghost
Goblin Gang Royal Ghost Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Royal Ghost
Fireball Goblin Gang Executioner The Log Miner Royal Ghost
Goblin Gang The Log
Goblin Gang Fireball The Log
Goblin Gang Executioner
Fireball Executioner Goblin Gang Ice Wizard
Goblin Gang Fireball Ice Wizard
Fireball The Log
Goblin Gang
Fireball The Log
Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Fireball Executioner The Log
Executioner Fireball The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball Executioner The Log Miner Ice Wizard Royal Ghost
Fireball The Log Miner
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log Miner
Goblin Gang Fireball
Miner Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Ice Wizard
Fireball The Log Miner Executioner Ice Wizard Royal Ghost
Fireball The Log Miner
Fireball Miner The Log
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Miner Goblin Gang Executioner
The Log Fireball Executioner
Fireball
Executioner
Goblin Gang Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner Royal Ghost

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